Changelog:
Quote
-Reshuffled some of the options on the first options menu page to the second.
-added additional episodic weapons slots, Episodic 25 - Episodic 36, including additional sound slots.
-added new objects for both tlad and tbogt on the more objects pages, 714 for TLAD, 1443 for TBOGT.
-added the following cutscene interiors to interiors teleporting: francis office in IV and TLAD, Elizabeta's Kitchen in EFLC and Stubb's spa room in EFLC.
-fixed wrong bodyguard weapons list in tlad and tbogt ini files.
-added ablility to have bodyguards follow you by car, (all three games) enable follow as driver in game, or set FollowDriver=1 in trainer.ini.
Bodyguards (not other peds) will follow you in a car if the car you are currently in has no more available seats. You can adjust the speed with which they follow you, it is using the same speed as for the driver in bodyguard menu.
-teleport bodyguards to player has been changed to have a bit more space behind the player.
-Nitro for TBOGT. Can be enabled in game, or by setting CarNitro=1 in trainer.ini. Once in the car you can enable the nitro (providing you have enough speed)
by holding the capslock button. You can use it as long as you want, even though there is a upper speed limit. Boats and Helicopers are not enabled for nitro. For the rest all cars will work, but of course only a few have been specifically updated for visual effects.
Cars that have been updated: Banshee, Bullet GT, Cognoscenti, Comet, Coquette, Df8, Dukes, F620, Feltzer, Huntley, Infernus, Police Stinger, Sabre GT, Sultan RS, Super Diamond, Super Drop Diamond, SuperGT and Turismo.
The following bikes have also been updated: Akuma, Bati Custom, Double T, Hakuchou NRG900, PCJ, Sanchez and Vader. (depending on components).
All the others cars and bikes will use the visual effects at a general location.
Please note that the trainer's nitro system will not work during races (since then the game functionality is used).
-Smoke for Parachute, you can now get the smoke in SP (and MP) by pressing F7 whilst in air with a parachute, for now
there is only one color, as the native that is used to set the color isn't in the scripthook.
You can set the pedbone used for the smoke in the options menu first page, or set parabone in trainertbogt.ini, bone is saved when you use save all settings.
**changes to ini files:
Defaults section, added CarNitro=0 //Enable Car Nitro (TBOGT)
Defaults section, added ParaBone=15 //Pedpone for Parachute Smoke (for TBOGT change the pedbone ingame, and use save all settings)
Bodyguards section, added FollowDriver=0 //Follow as Driver (all three games)
Bodyguards section //list of Weapons// (corrected the list for both TLAD and TBOGT)