Minecraft [Pc]
#2742
Inviato il 04 febbraio 2012 - 00:48
Skiaffo, il 03 February 2012 - 02:03 ha detto:
Y U SO RUDE W/ ME
Messaggio modificato da [B]Black il 04 febbraio 2012 - 00:51
#2752
Inviato il 04 febbraio 2012 - 16:23
Davide96, il 04 February 2012 - 15:57 ha detto:
Mediamente sono 10 blocchi di scogliera e 3 blocchi di terra = 14 metri di scogliera.
#2755
Inviato il 04 febbraio 2012 - 17:44
Davide96, il 04 febbraio 2012 - 16:51 ha detto:
quale scogliera al mondo è più stretta alla base e più larga in cima?
cioè vabbè ci stanno le scogliere strapiombanti ma non ha senso farlo lungo tutta l'isola, sarebbe irrealistico e brutto da vedere.
Kraff, il 04 febbraio 2012 - 16:57 ha detto:
#2757
Inviato il 09 febbraio 2012 - 15:30
- Many minor bug fixes and tweaks.
Creepers no longer explode after death.
Villagers can no longer open Iron Doors.
Cats, Ocelots, Zombies, Wolves, and Skeletons no longer spin in circles on non-full-height blocks.
- Doors have been changed to properly detect if they are open or closed. Double Doors in existing maps will need to be updated.
Placing two Pressure Plates directly in front of doors and stepping on them will open them correctly.
When stepping on a single Pressure Plate only the door on that side will open.
When stepping on both Pressure Plates both doors will open correctly.
- Villagers will move indoors during night and rain, and socialize with each other.
Villagers will also socialize outside during the day.
Villagers will socialize with passive mobs during the day.
- A Hostile mob will continue tracking the player, even when another mob attacks it.
- During the day Zombies will chase Villagers instead of seeking shelter.
- Zombies will break down wooden Doors on Hard Difficulty and Hardcore Mode.
New sounds for Zombies breaking Doors.
Breaking sounds for both Wood Doors and Iron Doors.
Zombies Now attack Villagers, and will chase them indefinitely.
When a door is broken, Villagers will blindly try to escape the way the Zombies are entering resulting in the Villagers death.
Zombies will attempt to escape the Sun by breaking down a door.
Zombies will attempt to break Doors on Easy or Normally Difficulty indefinitely until killed.
- Added sounds for Cats.
Cats Now Meow, Cry, Howl, Purr and Hiss(5 different sounds). - Better movement for mobs in Water(seems that mobs are now slower in water).
- Added rare mob Item drops.
Zombies now have a rare chance to drop Iron Ingot, Iron Armor or Iron Tools.
Skeletons now have a rare chance to drop a Bow.
Zombie Pigmen now have a rare chance to drop a Gold Helmet or Gold Ingot. - A Redstone Torch has a chance of hissing when turned off.
Notable Bugs: (Complete bug list)
- Wolf AI can completely break, causing them to freeze. You can still tame them and make them sit. But they will not follow or teleport to player.
#2759
Inviato il 12 febbraio 2012 - 11:36
[center][img]https://31.media.tumblr.com/0f68b214e263d129fcc3a2d58b490e2b/tumblr_inline_n0k2sfMxju1rvco8p.gif[/img][/center]
#2760
Inviato il 12 febbraio 2012 - 17:32