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raga mi consigliate quale è la migliore modalità per fare le headshot più facilmente? io gioco quasi sempre a qg pro però boh ... l'unica mimetica tigrata rosssa ke ho ce lo con l'ak-47..
per me non c'è una modalità in cui faccio particolarmente headshot

ste giochi sulla ps3?
#3902
Inviato il 02 gennaio 2010 - 20:03
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raga mi consigliate quale è la migliore modalità per fare le headshot più facilmente? io gioco quasi sempre a qg pro però boh ... l'unica mimetica tigrata rosssa ke ho ce lo con l'ak-47..
ho lollato
#3904
Inviato il 03 gennaio 2010 - 01:22
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raga mi consigliate quale è la migliore modalità per fare le headshot più facilmente? io gioco quasi sempre a qg pro però boh ... l'unica mimetica tigrata rosssa ke ho ce lo con l'ak-47..
ho lollato [/b]
?_?

#3907
Inviato il 03 gennaio 2010 - 12:44
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-Sonny Corleone@02/01/10 - 19:36
raga mi consigliate quale è la migliore modalità per fare le headshot più facilmente? io gioco quasi sempre a qg pro però boh ... l'unica mimetica tigrata rosssa ke ho ce lo con l'ak-47..
per me non c'è una modalità in cui faccio particolarmente headshot

ste giochi sulla ps3? [/b]
PC
binocoli infrangenti
#3908
Inviato il 03 gennaio 2010 - 14:08
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perchè le sfide riguardanti i FMJ salgono pianissimo? anche se faccio 30 uccisioni me ne segnala soltanto 1-2 a partita

Tò ti consiglio Skidrow per fare le sfide FMJ. Mi è bastata una partita per farne 10 dell'AK47.
Ora finalmente ho gli extended mags. Sono una bomba, su Sub Base ad inizio round rushando me ne sono capitati 5 davanti e li ho killati tutti senza neanche dover ricaricare.


#3909
Inviato il 03 gennaio 2010 - 14:21
This morning, Robert Bowling (@fourzerotwo) tweeted that a new "Momentum System" would replace the killstreak system in Modern Warfare 2, setting the internet abuzz. To the best of this GGM editor's knowledge, no modern video game has ever made such drastic changes to its core multiplayer structure in this manner, and you, dear reader, are in luck. Only GGM has the exclusive details about what you will see when the next title update hits on January 20th for both Xbox Live and Playstation Network.
No More Killstreaks
Yes, you read that right. Those precious killstreaks that you spend hours camping in the corner to earn are all going bye-bye. In their place is a brand new "Momentum System," which rewards you for actively, yet smartly, pushing on objectives and playing as a team. In practice, it's very simple: every time you earn a kill, capture an objective, plant a bomb, or do anything to help your team's cause, you gain points to fill your momentum meter. When your meter reaches key points, you can choose to "cash in" your meter for one of those precious bonuses, like a UAV, Sentry Gun, or the dreaded Chopper Gunner. But be careful: cashing in your meter will cause you to "spend" all of the points you've currently accumulated, bringing you back down to zero. So you'll have to decide if you think that a UAV now is better than a possible Predator Missile later.
Lest you think this isn't fair when compared to the old system, wait until you hear this: getting killed will no longer reset your streak. That's right. If you die, your momentum will not be reset to zero under most circumstances (Bowling tells us that suicides or teamkills in Hardcore modes will reset the meter to zero). Rather, you'll incur a penalty to your meter. We pressing Bowling to tell us exactly how much you would lose, but all he would say was "it depends." Apparently they have some super-secret formula which takes into account what exactly you were doing when you died. For example, getting killed while running around in the open would cause a greater loss than getting killed while pressing on an objective.
Speaking of deaths, we were also very excited to learn about the new "Noble Sacrifice" accolade, which rewards players who risk their lives to complete objectives. Said Bowling: "We noticed that many players wouldn't play aggressively because death is such a huge punishment in this game; the new 'Noble Sacrifice' award takes this away." Simply put, if you and two teammates work on capturing a flag in Domination, but you get killed while trying to grab it, as long as that flag is captured for your team, you will get a "Noble Sacrifice" message and won't incur a loss of momentum. This works in all objective based modes, and will hopefully encourage the more cowardly of you to actually put yourselves on the line for your team.
But this brings us to the biggest change in the new system: Team Momentum. Not only will each player have an individual momentum, but so will each team. This momentum will swing back and forth as the match progresses based on how well each team is doing relative to the other. If the bar swings too far in one direction, one of the more devastating momentum bonuses will be automatically released. Yes, you guessed it: the dreaded "Tactical Nuke." In fact, the nuke is no longer an individual reward. It can only be earned by the team as a whole and serves as a sort of "Mercy Rule" for those highly lopsided matches. "We always viewed the nuke as a sort of mercy rule anyway," Bowling told us, "and we were very disappointed to see the way that the community reacted to its inclusion. With this new system, we feel that the tactical nuke will fit more naturally into the flow of the game."
We got to go hands-on with the new system in an exclusive event held only for GGM, and we walked away incredibly impressed. While Team Deathmatch games felt almost identical (and, in fact, are essentially unchanged), the objective-based games felt like new life had been breathed into them. Personally, I was overjoyed by the newfound usefulness of the Riot Shield, as using it properly can now actually earn those precious bonuses we've all come to love. This feels like an entirely new game, one with a greater sense of camaraderie and teamwork. Obviously, the true test of this update will be when it releases next month to the incredibly vocal and picky Modern Warfare community, but the general consensus around the office is that we're sold on it.
Dire che godo e che il gioco sta prendendo la retta via è poco.
Tugg: Io sono pura illusione...
Kevin: Fottiti! Andiamo.
#3910
Inviato il 03 gennaio 2010 - 14:56
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Che cazzo era quel coso? .-.
#3911
Inviato il 03 gennaio 2010 - 15:01
Una cosa del genere potrebbe completamente rivoluzionare il gioco in bene.
Non ho ben capito però se potrai sempre scegliere i tuoi killstreaks.
E poi con questo sistema penso che chiamare la nuke sia qualcosa di veramente molto ma molto difficile



#3913
Inviato il 03 gennaio 2010 - 15:23
Quote
This morning, Robert Bowling (@fourzerotwo) tweeted that a new "Momentum System" would replace the killstreak system in Modern Warfare 2, setting the internet abuzz. To the best of this GGM editor's knowledge, no modern video game has ever made such drastic changes to its core multiplayer structure in this manner, and you, dear reader, are in luck. Only GGM has the exclusive details about what you will see when the next title update hits on January 20th for both Xbox Live and Playstation Network.
No More Killstreaks
Yes, you read that right. Those precious killstreaks that you spend hours camping in the corner to earn are all going bye-bye. In their place is a brand new "Momentum System," which rewards you for actively, yet smartly, pushing on objectives and playing as a team. In practice, it's very simple: every time you earn a kill, capture an objective, plant a bomb, or do anything to help your team's cause, you gain points to fill your momentum meter. When your meter reaches key points, you can choose to "cash in" your meter for one of those precious bonuses, like a UAV, Sentry Gun, or the dreaded Chopper Gunner. But be careful: cashing in your meter will cause you to "spend" all of the points you've currently accumulated, bringing you back down to zero. So you'll have to decide if you think that a UAV now is better than a possible Predator Missile later.
Lest you think this isn't fair when compared to the old system, wait until you hear this: getting killed will no longer reset your streak. That's right. If you die, your momentum will not be reset to zero under most circumstances (Bowling tells us that suicides or teamkills in Hardcore modes will reset the meter to zero). Rather, you'll incur a penalty to your meter. We pressing Bowling to tell us exactly how much you would lose, but all he would say was "it depends." Apparently they have some super-secret formula which takes into account what exactly you were doing when you died. For example, getting killed while running around in the open would cause a greater loss than getting killed while pressing on an objective.
Speaking of deaths, we were also very excited to learn about the new "Noble Sacrifice" accolade, which rewards players who risk their lives to complete objectives. Said Bowling: "We noticed that many players wouldn't play aggressively because death is such a huge punishment in this game; the new 'Noble Sacrifice' award takes this away." Simply put, if you and two teammates work on capturing a flag in Domination, but you get killed while trying to grab it, as long as that flag is captured for your team, you will get a "Noble Sacrifice" message and won't incur a loss of momentum. This works in all objective based modes, and will hopefully encourage the more cowardly of you to actually put yourselves on the line for your team.
But this brings us to the biggest change in the new system: Team Momentum. Not only will each player have an individual momentum, but so will each team. This momentum will swing back and forth as the match progresses based on how well each team is doing relative to the other. If the bar swings too far in one direction, one of the more devastating momentum bonuses will be automatically released. Yes, you guessed it: the dreaded "Tactical Nuke." In fact, the nuke is no longer an individual reward. It can only be earned by the team as a whole and serves as a sort of "Mercy Rule" for those highly lopsided matches. "We always viewed the nuke as a sort of mercy rule anyway," Bowling told us, "and we were very disappointed to see the way that the community reacted to its inclusion. With this new system, we feel that the tactical nuke will fit more naturally into the flow of the game."
We got to go hands-on with the new system in an exclusive event held only for GGM, and we walked away incredibly impressed. While Team Deathmatch games felt almost identical (and, in fact, are essentially unchanged), the objective-based games felt like new life had been breathed into them. Personally, I was overjoyed by the newfound usefulness of the Riot Shield, as using it properly can now actually earn those precious bonuses we've all come to love. This feels like an entirely new game, one with a greater sense of camaraderie and teamwork. Obviously, the true test of this update will be when it releases next month to the incredibly vocal and picky Modern Warfare community, but the general consensus around the office is that we're sold on it.
Dire che godo e che il gioco sta prendendo la retta via è poco.
se facessero un sistema così non sarebbe più divertente, perchè il multiplayer è prettamente individuale, e le killstreaks te le devi guadagnare facilmente ( camperando o no) perchè il gioco è così e basta, non esiste che facciano 1 cosa simile. Lo sappiamo che molti utenti barano e camperano e giocano glitchati, il primo esempio lo posso dare io che, giocando in x360, quando clicco su Caserma per vedere la classifica mondiale dei punti ci sono utenti che con 4 SECONDI DI GIOCO stanno già al 10° prestigio, ma alla fine questa è la saga di Call Of Duty in multiplayer, e così deve restare

#3914
Inviato il 03 gennaio 2010 - 15:47
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perchè le sfide riguardanti i FMJ salgono pianissimo? anche se faccio 30 uccisioni me ne segnala soltanto 1-2 a partita

Perchè ti conta solo le uccisioni che fai contro nemici dietro un riparo troietta. [/b]
ah ecco -.-
#3916
Inviato il 03 gennaio 2010 - 16:01
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perchè le sfide riguardanti i FMJ salgono pianissimo? anche se faccio 30 uccisioni me ne segnala soltanto 1-2 a partita

Tò ti consiglio Skidrow per fare le sfide FMJ. Mi è bastata una partita per farne 10 dell'AK47.
Ora finalmente ho gli extended mags. Sono una bomba, su Sub Base ad inizio round rushando me ne sono capitati 5 davanti e li ho killati tutti senza neanche dover ricaricare.

Per me terminal è meglio, io ne ho fatte più di 10 con l'F2000 difendendo l'obbiettivo dentro l'aereo in demolizione.

#3917
Inviato il 03 gennaio 2010 - 16:39
