per me è una cazzata questa cosa della kill se fai più del 70 di assist è importante solo in modalità specifiche tipo maestro d'armi ma nelle altre che senso ha?
beh perchè una cazzata? ci può anche non essere, non è mica il problema più grande di bf3 però se la mettessero dove sarebbe il problema?
una cosa che invece dovrebbero rimettere secondo me è il conteggio delle morti anche quando si viene rianimati
troppo facile fare 50-0 così
Messaggio modificato da Vergil il 09 agosto 2013 - 18:19
perchè non l'hai ucciso tu. pure se fai il 100 di assist e qualcun'altro gli soffia sopra e lo ammazza, tu hai fatto praticamente tutto ma non gli hai dato "il colpo di grazia" quindi per quanto mi riguarda è una cazzata. poi vabbè, meglio così, farò più kill, ma per quanto mi riguarda non ha senso se non appunto in modalità in cui fare una kill ha un'importanza specifica.
contrario invece a quello che dici tu sulle morti se ti rianimano, non sei morto.
Messaggio modificato da Liko il 09 agosto 2013 - 18:42
se ho fatto praticamente tutto è giusto che mi dia la kill che poi guarda che non la toglie all'altro eh, lui comunque lo uccide ovviamente, però ti dice Assist che conta come kill
se ti rianimano invece per me sei morto, perchè l'altro ti ha ucciso perciò te la dovrebbe contare come morte
sarà che vengo dagli altri bf e m'è sembrato strano su bf3 negli altri la contava
non dare la kill dipende, su cq sarebbe una merda perchè almeno tra di noi ci rianimiamo quasi sempre, i nemici quante kill farebbero a quel punto? 2 per partita? un boato di volte finiamo con 0 morti
almeno a cecco la storia dell'assist piacerà visto che gli fottiamo un sacco di kill
The XM25 Airburst Launcher and a redesigned, remote-controlled Mortar will allow Support players to give indirect fire support while staying with the squad.
torna il mortaio di bc2? altro che quella puttanata del 3
We’re increasing the suppression effect of Light Machine Guns, exclusive to the Support kit, while other weapons are less suppressive. Additionally, we’ve decreased suppression at close range to ensure that close quarters battles always focus sharply on player skill. Besides changing the visual effects of suppression, we’re also replacing the accuracy penalty in Battlefield 3 with a scope sway effect – similar to what snipers get in Battlefield 3 while suppressed. A skilled, focused player can keep his aim on target and get hits, even while under the effects of Suppression.
The focus on specifically squad-related actions means that the biggest rewards come from sticking with your squad and being a great team player. However, if your entire squad is wiped out, you will lose some of your progress in the upgrade path. Finally, Lone Wolves can still benefit from the base specialization since it’s always unlocked and available.
Each of the playable kits: Engineer, Recon, Assault, and Support, have four upgrade careers to choose between. Two of these are global and usable for any kit – one of them focusing on Offense and one on Defense. Offense starts with SPRINT and goes through AMMO, MORE GRENADES, and REDUCED FALL. These give you quicker sprint speed, more available ammo magazines, one extra hand grenade, and allows you to fall from greater heights without taking any damage, respectively. This universal upgrade path is great for players who enjoy being at the front lines and leading the charge.
Meanwhile, the Defense path will net you ARMOR, COVER, FLAK, and QUICK REGEN. These grant you increased protection from shots to the chest, a decreased rate of being suppressed, decreased damage from explosions, and a shorter time span before the out-of-combat health regeneration kicks in. If you are more defensive-minded, perhaps playing as Support from the sidelines, this can be an excellent choice.
Besides the two universal Offense and Defense Field Upgrade careers, you will also be able to choose between two upgrade paths that are unique to your class and allow an increased specialization in specific combat roles. So while the Assault kit has the unique Combat Medic and Grenadier upgrade paths, Engineer can choose between specializing in the roles of either a Mechanic or Anti-Tank soldier. The first of these is all about repairing your own vehicles, while the latter deals with taking out enemy armor.
While the path you choose will allow for different types of roles on the Battlefield, you’re never stuck with your first choice for the rest of the round. Whenever you wish, you can simple reselect. Doing this will never set you back in your current level of progress, so if you’re currently at level three out of four, you will keep that level and have it applied even if you change kit and/or upgrade path from the customization screen. Should you choose to leave a squad without entering a new squad, your current progress will be saved. So if you later in the same round join a new squad, you won’t have to start from scratch.
We have greatly increased the number of unique specializations available in the game from Battlefield 3’s seven to over 25 in Battlefield 4. It’s a conscious design decision to allow for greater variety in any kit’s battlefield role – and here’s your chance to impact the design of these for the launch of the game.
SPRINT Increases maximum sprint speed AMMO Increases maximum inventory of bullets C4 EXPLOSIVES Increases maximum inventory of C4 explosives COVER Decreases amount of incoming suppression SUPPRESSION Increases the amount of outgoing suppression FLAK Decreases explosion damage GRENADES Increases maximum inventory of hand grenades (NEW) ROCKETS Increases maximum inventory of AT (anti-tank) and AA (anti-air) ammo (NEW) MINES Increases maximum inventory of AT Mines or M2 SLAM (NEW) STEALTH Player is undetected by Motion Sensors except when sprinting (NEW) HOLD BREATH Increases time you can Steady your scope (NEW) FAST REPAIR Increases speed and sabotage of Repairs (NEW) DEFIB UPGRADE Increases charge up speed of the defibrillators <-- confermato che i defib hanno un tempo di ricarica (NEW) 40mm GRENADES Increases maximum inventory of 40mm grenades (NEW) ADVANCED SPOT Increases time your targets are Spotted (NEW) MEDKITS UPGRADE Increases maximum deployed medic bags and packs (NEW) MOTION SENSORS UPGRADE Increases the maximum inventory of Motion Sensors. Increases the range of T-UGS and MAV (NEW) MORE DEPLOYED EXPLOSIVES Increases maximum deployed Explosives (NEW) AMMO BAG UPGRADE increases maximum deployed ammo boxes and packs (NEW) ARMOR Reduces incoming damage to the chest (NEW) QUICK UNSPOT Reduces time you are spotted (NEW) MEDICAL UNIT Occupied vehicles will slowly heal nearby soldiers (NEW) SUPPLY UNIT Occupied vehicles will slowly resupply nearby soldiers (NEW) REPAIR UNIT Occupied vehicles will slowly repair nearby vehicles (NEW) REDUCED FALL Increases height you can fall without damage (NEW) QUICK REGEN Decreases time before out of combat heal (NEW) MP-APS UPGRADE Longer uptime on MP APS (NEW) INDIRECT FIRE UPGRADE Increases maximum M224 ammo. Increases maximum XM25 magazines (NEW) CLAYMORES Increases the maximum inventory of claymores