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[REL] [MAP] Minigun DM

#1 L'utente è offline   profondo 

  • Cleptomane
  • Gruppo: Utenti
  • Messaggi: 199
  • Iscritto il: 26/01/11
  • GTA Preferito:GTA: San Andreas

Inviato il 24 maggio 2011 - 21:10

ciao a tutti oggi vi rilascio una mappa che puo essere utilizzata in un dm.
spero che vi piaccia.
perfavore non rimuovere i crediti.

DOWNLOAD

PASTEBIN

SCREEN:
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CODICE:
#include <a_samp>

public OnFilterScriptInit()
{
	CreateObject(8356,364.26733398,2452.95654297,2264.66992188,0.00000000,0.00000000,0.00000000); //object(vgssairportland15) (1)
	CreateObject(8356,384.42529297,2453.02343750,2284.56689453,0.00000000,270.50000000,0.00000000); //object(vgssairportland15) (3)
	CreateObject(8356,345.25830078,2453.01025391,2284.56689453,0.00000000,270.25024414,180.00000000); //object(vgssairportland15) (4)
	CreateObject(8356,368.25805664,2359.45581055,2284.56689453,0.00000000,270.49438477,269.99450684); //object(vgssairportland15) (5)
	CreateObject(8356,360.35366821,2544.49511719,2284.56689453,0.00000000,270.49987793,89.25000000); //object(vgssairportland15) (6)
	CreateObject(8356,364.54034424,2452.27099609,2296.01318359,0.00000000,180.24700928,179.99456787); //object(vgssairportland15) (9)
	CreateObject(3279,379.63088989,2536.19360352,2264.64648438,0.00000000,0.00000000,88.00000000); //object(a51_spottower) (1)
	CreateObject(3279,349.48641968,2534.83813477,2264.64648438,0.00000000,0.00000000,87.99499512); //object(a51_spottower) (2)
	CreateObject(3279,348.76370239,2369.69677734,2264.64648438,0.00000000,0.00000000,267.99499512); //object(a51_spottower) (3)
	CreateObject(3279,380.03494263,2368.39160156,2264.64648438,0.00000000,0.00000000,267.99499512); //object(a51_spottower) (4)
	CreateObject(985,363.64843750,2373.22705078,2266.27490234,0.00000000,0.00000000,270.00000000); //object(gate_autor) (2)
	CreateObject(985,359.67651367,2377.06103516,2266.27490234,0.00000000,0.00000000,0.00000000); //object(gate_autor) (3)
	CreateObject(985,371.97354126,2387.99145508,2266.27490234,0.00000000,0.00000000,0.00000000); //object(gate_autor) (4)
	CreateObject(985,359.90374756,2401.44604492,2266.27490234,0.00000000,0.00000000,0.00000000); //object(gate_autor) (5)
	CreateObject(987,344.19171143,2432.00634766,2264.64648438,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
	CreateObject(987,356.13970947,2431.99804688,2264.64648438,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
	CreateObject(987,368.06634521,2432.04345703,2264.64648438,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)
	CreateObject(987,379.62316895,2431.86718750,2264.64648438,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (4)
	CreateObject(3458,381.99243164,2411.39428711,2265.84301758,0.00000000,345.75000000,91.00000000); //object(vgncarshade1) (1)
	CreateObject(3458,381.31814575,2449.67749023,2265.49438477,0.00000000,15.24523926,90.99975586); //object(vgncarshade1) (2)
	CreateObject(3458,370.47366333,2430.41479492,2271.41796875,0.00000000,7.75000000,0.00000000); //object(vgncarshade1) (4)
	CreateObject(3458,348.16223145,2448.14086914,2275.19213867,0.00000000,3.25000000,270.00000000); //object(vgncarshade1) (6)
	CreateObject(3458,348.36138916,2487.87817383,2278.16333008,0.00000000,5.24645996,270.00000000); //object(vgncarshade1) (7)
	CreateObject(3458,348.36901855,2526.81591797,2281.73608398,0.00000000,5.24597168,270.00000000); //object(vgncarshade1) (8)
	CreateObject(3458,370.65429688,2541.89404297,2285.10375977,0.00000000,5.24597168,179.50000000); //object(vgncarshade1) (9)
	CreateObject(3458,381.99133301,2519.65209961,2286.37377930,0.00000000,0.49047852,90.24462891); //object(vgncarshade1) (10)
	CreateObject(3458,382.32876587,2477.83813477,2286.67260742,0.00000000,0.48889160,89.48913574); //object(vgncarshade1) (11)
	CreateObject(3458,382.00439453,2437.98583984,2286.74731445,0.00000000,359.73889160,89.48913574); //object(vgncarshade1) (12)
	CreateObject(3458,359.24108887,2430.18774414,2286.59204102,0.00000000,359.73632812,359.48364258); //object(vgncarshade1) (13)
	CreateObject(985,354.28768921,2427.82763672,2289.74902344,0.00000000,0.00000000,0.00000000); //object(gate_autor) (7)
	CreateObject(985,354.23419189,2432.83398438,2289.74902344,0.00000000,0.00000000,178.00000000); //object(gate_autor) (8)
	CreateObject(985,367.90179443,2432.34521484,2289.74902344,0.00000000,0.00000000,177.99499512); //object(gate_autor) (9)
	CreateObject(985,367.61087036,2427.60400391,2289.74902344,0.00000000,0.00000000,179.99499512); //object(gate_autor) (10)
	CreateObject(3458,381.89602661,2396.19677734,2286.54809570,0.00000000,359.73632812,89.98364258); //object(vgncarshade1) (14)
	CreateObject(3458,381.87484741,2358.52050781,2286.39868164,0.00000000,359.73632812,89.98352051); //object(vgncarshade1) (15)
	CreateObject(3458,359.33395386,2361.89990234,2284.48120117,0.00000000,354.48632812,359.98352051); //object(vgncarshade1) (16)
	CreateObject(3458,347.93692017,2383.74438477,2280.01098633,0.98764038,350.98352051,270.63476562); //object(vgncarshade1) (18)
	CreateObject(3458,347.94708252,2411.74072266,2276.18334961,0.98876953,352.23266602,270.60974121); //object(vgncarshade1) (19)
	CreateObject(985,357.34240723,2427.89331055,2276.37548828,0.00000000,7.75000000,0.00000000); //object(gate_autor) (11)
	CreateObject(985,357.66744995,2432.92211914,2276.37548828,0.00000000,7.74536133,0.00000000); //object(gate_autor) (12)
	CreateObject(985,369.90618896,2432.85229492,2274.75683594,0.00000000,7.74536133,0.00000000); //object(gate_autor) (13)
	CreateObject(985,369.82888794,2428.06030273,2274.83154297,0.00000000,7.74536133,0.00000000); //object(gate_autor) (14)
	CreateObject(985,370.62744141,2472.25317383,2264.64648438,0.00000000,0.00000000,0.00000000); //object(gate_autor) (15)
	CreateObject(985,355.58129883,2480.89794922,2264.64648438,0.00000000,0.00000000,0.00000000); //object(gate_autor) (16)
	CreateObject(985,371.07122803,2506.77075195,2264.64648438,0.00000000,0.00000000,0.00000000); //object(gate_autor) (17)
	CreateObject(985,353.98040771,2499.84106445,2264.64648438,0.00000000,0.00000000,0.00000000); //object(gate_autor) (18)
	CreateObject(985,364.53863525,2493.69116211,2264.64648438,0.00000000,0.00000000,0.00000000); //object(gate_autor) (19)
	CreateObject(985,364.45343018,2522.56909180,2264.64648438,0.00000000,0.00000000,0.00000000); //object(gate_autor) (20)
	CreateObject(985,350.91687012,2516.52001953,2284.29541016,0.00000000,355.25000000,90.00000000); //object(gate_autor) (23)
	CreateObject(985,350.65615845,2463.99316406,2279.17187500,0.00000000,355.24841309,90.00000000); //object(gate_autor) (24)
	CreateObject(985,350.72113037,2488.81982422,2281.29541016,0.00000000,355.24841309,90.00000000); //object(gate_autor) (25)
	CreateObject(985,365.32159424,2539.44506836,2287.79052734,0.00000000,355.24841309,0.00000000); //object(gate_autor) (26)
	CreateObject(985,350.49456787,2379.28442383,2284.16259766,358.76068115,352.49822998,269.33691406); //object(gate_autor) (27)
	CreateObject(985,350.38037109,2406.79858398,2280.03808594,358.75854492,352.49633789,269.33532715); //object(gate_autor) (28)
	CreateObject(985,362.50701904,2364.38916016,2288.02441406,0.00000000,354.50000000,0.00000000); //object(gate_autor) (29)
	CreateObject(985,379.61444092,2513.48510742,2289.54052734,0.00000000,359.74841309,270.00000000); //object(gate_autor) (30)
	CreateObject(985,379.83679199,2480.10668945,2289.91406250,0.00000000,359.74731445,270.00000000); //object(gate_autor) (31)
	CreateObject(985,379.42120361,2376.14526367,2289.66796875,0.00000000,359.99584961,89.50000000); //object(gate_autor) (32)
	CreateObject(985,379.53375244,2404.58520508,2289.66796875,0.00000000,359.99450684,89.49462891); //object(gate_autor) (33)
	CreateObject(1225,360.93725586,2427.90380859,2288.53417969,0.00000000,0.00000000,0.00000000); //object(barrel4) (1)
	CreateObject(1225,361.58801270,2432.35498047,2288.53417969,0.00000000,0.00000000,0.00000000); //object(barrel4) (2)
	CreateObject(1225,380.20980835,2489.30541992,2288.53417969,0.00000000,0.00000000,0.00000000); //object(barrel4) (3)
	CreateObject(1225,346.48367310,2544.34301758,2285.28417969,0.00000000,0.00000000,0.00000000); //object(barrel4) (4)
	CreateObject(1225,364.61682129,2542.41992188,2285.68261719,0.00000000,80.74990845,358.00000000); //object(barrel4) (5)
	CreateObject(1225,363.42800903,2428.21411133,2274.28417969,0.00000000,0.00000000,0.00000000); //object(barrel4) (6)
	CreateObject(1225,363.74215698,2432.33398438,2274.28417969,0.00000000,0.00000000,0.00000000); //object(barrel4) (7)
	CreateObject(1225,350.34231567,2392.07348633,2280.78320312,0.00000000,0.00000000,0.00000000); //object(barrel4) (8)
	CreateObject(1225,350.23022461,2476.23364258,2279.00830078,0.00000000,0.00000000,0.00000000); //object(barrel4) (9)
	CreateObject(1225,350.41824341,2498.35644531,2281.00830078,0.00000000,0.00000000,0.00000000); //object(barrel4) (10)
	CreateObject(1225,349.83996582,2370.93847656,2281.15869141,0.00000000,0.00000000,0.00000000); //object(barrel4) (11)
	CreateObject(1225,378.56851196,2536.08984375,2281.15869141,0.00000000,0.00000000,0.00000000); //object(barrel4) (12)
	CreateObject(1225,362.94668579,2361.96533203,2285.90869141,0.00000000,261.75021362,15.50006104); //object(barrel4) (13)
	CreateObject(1225,366.74114990,2398.66870117,2265.01123047,0.00000000,0.00000000,0.00000000); //object(barrel4) (14)
	CreateObject(1225,365.32629395,2383.71557617,2265.01123047,0.00000000,0.00000000,0.00000000); //object(barrel4) (15)
	CreateObject(1225,351.47378540,2376.06616211,2265.01123047,0.00000000,0.00000000,0.00000000); //object(barrel4) (16)
	CreateObject(1225,361.83489990,2480.05249023,2265.03320312,0.00000000,0.00000000,0.00000000); //object(barrel4) (17)
	CreateObject(1225,360.35186768,2499.33081055,2265.03320312,0.00000000,0.00000000,0.00000000); //object(barrel4) (18)
	CreateObject(1225,370.97601318,2515.08984375,2265.03320312,0.00000000,0.00000000,0.00000000); //object(barrel4) (19)
	CreateObject(1225,353.05673218,2532.65600586,2265.03320312,0.00000000,0.00000000,0.00000000); //object(barrel4) (20)
	CreateObject(1225,383.13238525,2533.19580078,2265.03320312,0.00000000,0.00000000,0.00000000); //object(barrel4) (21)
	print("\n--------------------------------------");
	print(" Minigun DM By Profondo Montato!");
	print("--------------------------------------\n");

	return 1;
}

public OnFilterScriptExit()
{
	print("\n--------------------------------------");
	print(" Minigun DM By Profondo Smontato!");
	print("--------------------------------------\n");
	return 1;
}

public OnPlayerConnect(playerid)
{
	SendClientMessage(playerid, 0xFFFF00AA, "Minigun DM By Profondo");
	return 1;
}

Messaggio modificato da profondo il 24 maggio 2011 - 21:26

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#2 L'utente è offline   3soul 

  • Cleptomane
  • Gruppo: Utenti
  • Messaggi: 185
  • Iscritto il: 29/03/11
  • Provenienza:Catania
  • GTA Preferito:GTA: San Andreas

Inviato il 24 maggio 2011 - 22:57

Troppo bella Profondo... Complimenti anche la mappa base admin mi e' piaciuta tantissimo.. Immagine Postata
0

#3 L'utente è offline   profondo 

  • Cleptomane
  • Gruppo: Utenti
  • Messaggi: 199
  • Iscritto il: 26/01/11
  • GTA Preferito:GTA: San Andreas

Inviato il 24 maggio 2011 - 23:10

grazie soul :)
0

#4 L'utente è offline   3soul 

  • Cleptomane
  • Gruppo: Utenti
  • Messaggi: 185
  • Iscritto il: 29/03/11
  • Provenienza:Catania
  • GTA Preferito:GTA: San Andreas

Inviato il 24 maggio 2011 - 23:14

D nnt..
0

#5 L'utente è offline   Phanto90 

  • Teppista
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  • Messaggi: 528
  • Iscritto il: 31/12/09
  • GTA Preferito:GTA: San Andreas

Inviato il 25 maggio 2011 - 20:56

Molto migliorabile:
-Al posto dei cancelli messi qua e là si potrebbe trovare oggetti un pò meno sottili e che non creino quell'inverosimile alternanza tra spazi vuoti e pieni.
-Stesso discorso per la struttura che hai creato, potresti senz'altro usare oggetti migliori come base d'appoggio piuttosto che piste d'atterraggio per aerei (cen'è una ideale nella serie "concrete" degli object 0.3c
Voto finale 6/10
Immagine PostataImmagine Postata Immagine Postata Immagine Postata


Immagine Postata Immagine Postata
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#6 L'utente è offline   Francesco_Ronaldo 

  • Delinquente
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  • Messaggi: 1027
  • Iscritto il: 22/02/10
  • Provenienza:Cagliari
  • GTA Preferito:GTA: San Andreas

Inviato il 31 maggio 2011 - 14:37

Visualizza MessaggiPhanto90, il 25 May 2011 - 21:56 ha detto:

Molto migliorabile:
-Al posto dei cancelli messi qua e là si potrebbe trovare oggetti un pò meno sottili e che non creino quell'inverosimile alternanza tra spazi vuoti e pieni.
-Stesso discorso per la struttura che hai creato, potresti senz'altro usare oggetti migliori come base d'appoggio piuttosto che piste d'atterraggio per aerei (cen'è una ideale nella serie "concrete" degli object 0.3c
Voto finale 6/10

Sono d'accordo con te Phanto ma queste mappe, di tipo dm, a volte è meglio che siano un po'incasinate. Ciò non toglie che debbano avere almeno un aspetto accettabile. Il mio voto è lo stesso di Phanto!
Firma fuori dai limiti del regolamento (troppo alta); codice originale:
[img]http://www.siamotuttiallenatori.it/wp-content/uploads/2012/08/borussia-dortmund.jpg[/img]
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