Post Processing del gioco
Spoiler
Post processing dell'ENB
Spoiler
Sto usando il timecycle(ho solo esteso la farclip a 3500),il visualsettings e l'enbeffect.fx originali
Cosa devo fare modificare per far si che si veda bene?
Questo è l'enbseries.ini
Spoiler
Quote
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=d3d9_1.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
ForceNVidiaCard=false
ForceNVidiaCaps=false
[GAME]
SpeedHack=true
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0
[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=true
MaxAnisotropy=16
AntialiasingQuality=1
DisplayRefreshRateHz=60
DisplayWidth=1920
DisplayHeight=1080
ReflectionsForceHighPrecision=false
ReflectionsExtremePrecision=false
AntialiasingUpScale=1.0
[EFFECT]
UseOriginalPostProcessing=true
EnableBloom=false
EnableAmbientOcclusion=false
EnableSkyLighting=true
EnableDetailedShadow=false
[ANTIALIASING]
EnableEdgeAA=true
[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=106
KeyReadConfig=8
KeyFPSLimit=36
[BLOOD]
ReflectionAmount=1.0
SpecularPower=0.8
[TREE]
LeavesReflectionAmount=0.05
LeavesSpecularPower=0.2
LeavesAmbientAmount=0.3
LeavesColorMultiplier=1.0
LeavesColorPow=0.9
LeavesColorFilterR=0.35
LeavesColorFilterG=0.45
LeavesColorFilterB=0.6
[BUILDING]
WindowLightIntensity=1.5
[LIGHT1] //siren and some internal
LightIntensity=1.5
LightAOAmount=1.4
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.4
LightCurve=1.0
[LIGHT2] //street light
LightIntensity=1.0
LightAOAmount=0.0
LightILAmount=0.0
EdgeLighteningAmount=1.0
ColorPow=2.3
LightCurve=1.0
ColorFilterR=1.0
ColorFilterG=1.0
ColorFilterB=1.0
[LIGHT3] //car front light
LightIntensity=0.4
LightAOAmount=0.0
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.5
LightCurve=0.7
[LIGHT4] //secondary
LightIntensity=1.1
LightAOAmount=0.0
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=1.0
[LIGHT5] //ambient spheres
LightIntensity=1.0
LightAOAmount=0.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.0
LightCurve=1.0
[LIGHT6] //ambient spheres for omni light
LightIntensity=1.0
LightAOAmount=0.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.0
LightCurve=1.0
[CARHEADLIGHT]
EmissiveMuliplier=4.0
LightIntensity=1.1
[LIGHTSPRITE]
UseExternalTexture=false
Intensity=1.5
IntensityInReflection=1.0
UseRays=true
RaysNumber=5
RaysIntensity=0.3
RaysRateOfChange=10.0
RaysLength=1.0
[CARWINDOWGLASS]
ReflectionAmount=2.0
SpecularPower=100.0
SpecularAmount=1.0
OpacityMultiplier=0.2
[CHROME]
ReflectionFront=1.45
ReflectionSide=0.1
SpecularPower=100.0
SideFade=1.0
MetallicAmount=0.0
[WHEELS]
ReflectionFront=0.2
ReflectionSide=0.2
SpecularPower=0.1
SideFade=1.0
MetallicAmount=0.4
[REFLECTION1]
ReflectionFront=0.2
ReflectionSide=2.5
SpecularPower=10.5
SideFade=0.2
MetallicAmount=0.0
[REFLECTION2]
ReflectionFront=0.8
ReflectionSide=0.8
SpecularPower=8.0
SideFade=100.0
[REFLECTION3]
ReflectionFront=0.8
ReflectionSide=0.8
SpecularPower=8.0
SideFade=100.0
[BLOOM]
BloomQuality=0
BlueShiftAmount=0.1
Radius1=3.0
Radius2=8.0
Contrast=1.0
[SSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=1
SamplingPrecision=1
SamplingRange=0.5
SizeScale=0.75
SourceTexturesScale=0.5
FilterQuality=2
AOAmount=1.2
ILAmount=2.0
EdgeLighteningAmount=0.4
[SHADOW]
DetailedShadowQuality=1
FilterQuality=2
CharacterShadowMultiplier=1.5
CarShadowMultiplier=1.0
[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=0.01
AdaptationMin=0.2
AdaptationMax=0.5
AdaptationMinMultiplier=2.0
AdaptationMaxMultiplier=2.0
[ENVIRONMENT]
DirectLightingIntensity=0.5
NightLightingIntensity=0.5
DirectLightingCurve=2.0
ReflectionAmountMultiplier=1.0
SpecularAmountMultiplier=1.0
SpecularPowerMultiplier=1.0
ColorPow=2.0
AmbientSunMultiplier=0.5
AmbientSkyMultiplier=0.5
AmbientSunSaturation=1.0
AmbientSkySaturation=1.0
[SKYLIGHTING]
FilterQuality=1
AmbientSunMix=1.0
AmbientSkyMix=1.0
AmbientContrast=2.0
AmbientMinLevel=0.01
[SKY]
AzimuthHeight=1.5
AzimuthMultiplier=1.2
TopColorMultiplier=0.7
ColorSaturation=0.1
ColorPower=2.1
SunIntensity=0.8
SunMaxBrightness=100.0
SunColorFilterR=1.0
SunColorFilterG=0.8
SunColorFilterB=0.5
SunColorFilterCurve=1.5
SunCoronaCurve=1.5
SunCoronaIntensity=1.5
SunDesaturation=0.8
OverallPower=1.0
OverallIntensity=0.5
CloudsCurve=6.0
CloudsIntensity=0.8
CloudsDesaturation=0.5
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=1.2
CloudsEdgeRange=25.0
AzimuthSunAffectPower=2.0
AzimuthSunAffectAmount=0.7
BrightnessUpperLimitMultiplier=1.0
CloudsUseCustomTexture=true
StarsUseCustomTexture=false
StarsAmount=2.0
StarsIntensity=4.0
StarsBrightness=3.0
MoonIntensity=1.0
MoonGamma=1.0
MoonSize=0.08
MoonLightingCurve=0.5
NightCloudsEdgeClamp=3.5
NightCloudsEdgeIntensity=11.0
NightCloudsEdgeRange=7.0
Enable=true
[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=1.0
[DETAIL]
DetailMapEnable=true
[COLORCORRECTION]
UsePaletteTexture=false
EnableProxyLibrary=true
InitProxyFunctions=false
ProxyLibrary=d3d9_1.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
ForceNVidiaCard=false
ForceNVidiaCaps=false
[GAME]
SpeedHack=true
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0
[ENGINE]
ForceDisplaySize=false
ForceAntialiasing=false
ForceDisplayRefreshRate=false
ForceAnisotropicFiltering=true
MaxAnisotropy=16
AntialiasingQuality=1
DisplayRefreshRateHz=60
DisplayWidth=1920
DisplayHeight=1080
ReflectionsForceHighPrecision=false
ReflectionsExtremePrecision=false
AntialiasingUpScale=1.0
[EFFECT]
UseOriginalPostProcessing=true
EnableBloom=false
EnableAmbientOcclusion=false
EnableSkyLighting=true
EnableDetailedShadow=false
[ANTIALIASING]
EnableEdgeAA=true
[INPUT]
KeyUseEffect=123
KeyCombination=16
KeyScreenshot=44
KeyAmbientOcclusion=121
KeyShowFPS=106
KeyReadConfig=8
KeyFPSLimit=36
[BLOOD]
ReflectionAmount=1.0
SpecularPower=0.8
[TREE]
LeavesReflectionAmount=0.05
LeavesSpecularPower=0.2
LeavesAmbientAmount=0.3
LeavesColorMultiplier=1.0
LeavesColorPow=0.9
LeavesColorFilterR=0.35
LeavesColorFilterG=0.45
LeavesColorFilterB=0.6
[BUILDING]
WindowLightIntensity=1.5
[LIGHT1] //siren and some internal
LightIntensity=1.5
LightAOAmount=1.4
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.4
LightCurve=1.0
[LIGHT2] //street light
LightIntensity=1.0
LightAOAmount=0.0
LightILAmount=0.0
EdgeLighteningAmount=1.0
ColorPow=2.3
LightCurve=1.0
ColorFilterR=1.0
ColorFilterG=1.0
ColorFilterB=1.0
[LIGHT3] //car front light
LightIntensity=0.4
LightAOAmount=0.0
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.5
LightCurve=0.7
[LIGHT4] //secondary
LightIntensity=1.1
LightAOAmount=0.0
LightILAmount=0.0
EdgeLighteningAmount=0.0
ColorPow=1.0
LightCurve=1.0
[LIGHT5] //ambient spheres
LightIntensity=1.0
LightAOAmount=0.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.0
LightCurve=1.0
[LIGHT6] //ambient spheres for omni light
LightIntensity=1.0
LightAOAmount=0.0
LightILAmount=1.0
EdgeLighteningAmount=0.0
ColorPow=2.0
LightCurve=1.0
[CARHEADLIGHT]
EmissiveMuliplier=4.0
LightIntensity=1.1
[LIGHTSPRITE]
UseExternalTexture=false
Intensity=1.5
IntensityInReflection=1.0
UseRays=true
RaysNumber=5
RaysIntensity=0.3
RaysRateOfChange=10.0
RaysLength=1.0
[CARWINDOWGLASS]
ReflectionAmount=2.0
SpecularPower=100.0
SpecularAmount=1.0
OpacityMultiplier=0.2
[CHROME]
ReflectionFront=1.45
ReflectionSide=0.1
SpecularPower=100.0
SideFade=1.0
MetallicAmount=0.0
[WHEELS]
ReflectionFront=0.2
ReflectionSide=0.2
SpecularPower=0.1
SideFade=1.0
MetallicAmount=0.4
[REFLECTION1]
ReflectionFront=0.2
ReflectionSide=2.5
SpecularPower=10.5
SideFade=0.2
MetallicAmount=0.0
[REFLECTION2]
ReflectionFront=0.8
ReflectionSide=0.8
SpecularPower=8.0
SideFade=100.0
[REFLECTION3]
ReflectionFront=0.8
ReflectionSide=0.8
SpecularPower=8.0
SideFade=100.0
[BLOOM]
BloomQuality=0
BlueShiftAmount=0.1
Radius1=3.0
Radius2=8.0
Contrast=1.0
[SSAO_SSIL]
ApplyAntialiasing=false
SamplingQuality=1
SamplingPrecision=1
SamplingRange=0.5
SizeScale=0.75
SourceTexturesScale=0.5
FilterQuality=2
AOAmount=1.2
ILAmount=2.0
EdgeLighteningAmount=0.4
[SHADOW]
DetailedShadowQuality=1
FilterQuality=2
CharacterShadowMultiplier=1.5
CarShadowMultiplier=1.0
[ADAPTATION]
ForceMinMaxValues=true
AdaptationTime=0.01
AdaptationMin=0.2
AdaptationMax=0.5
AdaptationMinMultiplier=2.0
AdaptationMaxMultiplier=2.0
[ENVIRONMENT]
DirectLightingIntensity=0.5
NightLightingIntensity=0.5
DirectLightingCurve=2.0
ReflectionAmountMultiplier=1.0
SpecularAmountMultiplier=1.0
SpecularPowerMultiplier=1.0
ColorPow=2.0
AmbientSunMultiplier=0.5
AmbientSkyMultiplier=0.5
AmbientSunSaturation=1.0
AmbientSkySaturation=1.0
[SKYLIGHTING]
FilterQuality=1
AmbientSunMix=1.0
AmbientSkyMix=1.0
AmbientContrast=2.0
AmbientMinLevel=0.01
[SKY]
AzimuthHeight=1.5
AzimuthMultiplier=1.2
TopColorMultiplier=0.7
ColorSaturation=0.1
ColorPower=2.1
SunIntensity=0.8
SunMaxBrightness=100.0
SunColorFilterR=1.0
SunColorFilterG=0.8
SunColorFilterB=0.5
SunColorFilterCurve=1.5
SunCoronaCurve=1.5
SunCoronaIntensity=1.5
SunDesaturation=0.8
OverallPower=1.0
OverallIntensity=0.5
CloudsCurve=6.0
CloudsIntensity=0.8
CloudsDesaturation=0.5
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=1.2
CloudsEdgeRange=25.0
AzimuthSunAffectPower=2.0
AzimuthSunAffectAmount=0.7
BrightnessUpperLimitMultiplier=1.0
CloudsUseCustomTexture=true
StarsUseCustomTexture=false
StarsAmount=2.0
StarsIntensity=4.0
StarsBrightness=3.0
MoonIntensity=1.0
MoonGamma=1.0
MoonSize=0.08
MoonLightingCurve=0.5
NightCloudsEdgeClamp=3.5
NightCloudsEdgeIntensity=11.0
NightCloudsEdgeRange=7.0
Enable=true
[PARTICLE]
SoftParticlesEnable=true
SoftParticlesEdgeRange=1.0
[DETAIL]
DetailMapEnable=true
[COLORCORRECTION]
UsePaletteTexture=false
Messaggio modificato da Alex106 il 20 giugno 2017 - 17:35