Everywhere will be a varied and expansive, ambitious and groundbreaking open world game with immersive ambient soundscapes. We are building an interactive universe that mixes compelling pre-authored content with player-driven narratives and believable AI behaviours, and creating engaging and entertaining content across these areas. We are creating stories and scenarios that integrate with the overall narrative arc of the game, and writing large amounts of dialogue to flesh out both these stories and the wider simulated universe. We are creating environments which resonate deeply with the players, building immersive, believable places. We are pushing the boundaries of what's possible on our platforms, writing and maintaining the code that enables the game to run efficiently while also delivering on our artistic vision and gameplay goals. Rich interactive character animation is critical to our game.
Everywhere will be different from GTA but with a lot modes gameplay roleplay life and careers.
We want the players can have fun with this beast game we create.
Messaggio modificato da Crystal_Space il 14 novembre 2017 - 21:35