Qui c'e il for, se tolgo fame e sete si vedono, se invece li metto scompare tutto.
Quote
for(new i=0; i<MAX_PLAYERS; i++)
{
//Esperienza
format(string, sizeof(string), "IC Point: %d", PlayerInfo[i][pPlayngHours]);
esperienza = TextDrawCreate(532.0,110.0,string);
TextDrawLetterSize(esperienza,0.399999,1.600000);
TextDrawColor(esperienza,COLOR_WHITE);
TextDrawFont(esperienza,1);
TextDrawSetOutline(esperienza,1);
TextDrawSetShadow(esperienza,1);
TextDrawBackgroundColor(esperienza, ROSSO);
//Soldi
format(string2, sizeof(string2), "$%d", PlayerInfo[i][pCash]);
soldimiei = TextDrawCreate(532.0,130.0,string2);
TextDrawLetterSize(soldimiei,0.399999,1);
TextDrawColor(soldimiei,COLOR_GREEN);
TextDrawFont(soldimiei,1);
TextDrawSetOutline(soldimiei,1);
TextDrawSetShadow(soldimiei,1);
//Nome
format(string3, sizeof(string3), "%s", NomePlayer(i));
Textnome = TextDrawCreate(251.0,29.0,string3);
TextDrawLetterSize(Textnome,0.5,2.0);
TextDrawColor(Textnome,COLOR_WHITE);
TextDrawFont(Textnome,1);
TextDrawSetOutline(Textnome,1);
TextDrawSetShadow(Textnome,1);
//Fame
format(string4, sizeof(string4), "Fame: %d", PlayerInfo[i][pFame]);
Textfame = TextDrawCreate(532.0,135.0,string4);
TextDrawLetterSize(Textfame,0.399999,1);
TextDrawColor(Textfame,COLOR_GREEN);
TextDrawFont(Textfame,1);
TextDrawSetOutline(Textfame,1);
TextDrawSetShadow(Textfame,1);
//Sete
format(string5, sizeof(string5), "Sete: %d", PlayerInfo[i][pSete]);
Textsete = TextDrawCreate(532.0,140.0,string5);
TextDrawLetterSize(Textsete,0.399999,1);
TextDrawColor(Textsete,COLOR_GREEN);
TextDrawFont(Textsete,1);
TextDrawSetOutline(Textsete,1);
TextDrawSetShadow(Textsete,1);
}
{
//Esperienza
format(string, sizeof(string), "IC Point: %d", PlayerInfo[i][pPlayngHours]);
esperienza = TextDrawCreate(532.0,110.0,string);
TextDrawLetterSize(esperienza,0.399999,1.600000);
TextDrawColor(esperienza,COLOR_WHITE);
TextDrawFont(esperienza,1);
TextDrawSetOutline(esperienza,1);
TextDrawSetShadow(esperienza,1);
TextDrawBackgroundColor(esperienza, ROSSO);
//Soldi
format(string2, sizeof(string2), "$%d", PlayerInfo[i][pCash]);
soldimiei = TextDrawCreate(532.0,130.0,string2);
TextDrawLetterSize(soldimiei,0.399999,1);
TextDrawColor(soldimiei,COLOR_GREEN);
TextDrawFont(soldimiei,1);
TextDrawSetOutline(soldimiei,1);
TextDrawSetShadow(soldimiei,1);
//Nome
format(string3, sizeof(string3), "%s", NomePlayer(i));
Textnome = TextDrawCreate(251.0,29.0,string3);
TextDrawLetterSize(Textnome,0.5,2.0);
TextDrawColor(Textnome,COLOR_WHITE);
TextDrawFont(Textnome,1);
TextDrawSetOutline(Textnome,1);
TextDrawSetShadow(Textnome,1);
//Fame
format(string4, sizeof(string4), "Fame: %d", PlayerInfo[i][pFame]);
Textfame = TextDrawCreate(532.0,135.0,string4);
TextDrawLetterSize(Textfame,0.399999,1);
TextDrawColor(Textfame,COLOR_GREEN);
TextDrawFont(Textfame,1);
TextDrawSetOutline(Textfame,1);
TextDrawSetShadow(Textfame,1);
//Sete
format(string5, sizeof(string5), "Sete: %d", PlayerInfo[i][pSete]);
Textsete = TextDrawCreate(532.0,140.0,string5);
TextDrawLetterSize(Textsete,0.399999,1);
TextDrawColor(Textsete,COLOR_GREEN);
TextDrawFont(Textsete,1);
TextDrawSetOutline(Textsete,1);
TextDrawSetShadow(Textsete,1);
}
Le TextDraw vengono richiamate perfettamente.
Grazie
Messaggio modificato da AlexPermitano il 24 luglio 2016 - 14:41