Rieccomi!
Primo grazie Fabio per avermeli chiesti perché non controllavo lo ScriptHook.log da parecchio e infatti ho trovato qualcos'altro di preoccupante ve lo evidenzio, ed anche nello ...net.log mi son accorto che con il ripetersi continuo di quell'errore ne ho persi di vista un paio, credete possan esser collegati collegati?
Come richiesto:
// -- GTA IV ASI LOADER LOG -- //
//-- © Alexander Blade 2008 -- //
C:\windows\system32\dsound.dll is loaded, address 0x6B530000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x6B552290
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x6B585C00
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x6B53F4B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x6B552030
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x6B537D70
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x6B585B20
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x6B585BE0
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x6B53F8F0
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x6B53EA80
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x6B585C20
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x6B53ECF0
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x6B585A50
Loading ASI C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\GesturesMod.asi
ASI loaded : C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\GesturesMod.asi, Address 0x6B510000
Loading ASI C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\RDbyPain.asi
ASI loaded : C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\RDbyPain.asi, Address 0x6B470000
Loading ASI C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\ScriptHookDotNet.asi
ASI loaded : C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\ScriptHookDotNet.asi, Address 0x6B060000
Loading ASI C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\SpeedoIV.asi
ASI loaded : C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\SpeedoIV.asi, Address 0x6AF50000
Log start: Mon Dec 29 15:14:28 2014
-----------------------------------------------
[INFO] GTA IV Script Hook 0.5.1 - © 2009, Aru - Initialized
[INFO] Process base address: 0xb80000
[INFO] Auto detecting game version
[INFO] Using game version 1.0.7
[INFO] [CustomFiberThread] Thread started
[INFO] [CustomFiberThread] Thread started
[INFO] [DXHook] Thread started
[INFO] [ScriptHookDotNet] Thread started
[INFO] [SpeedometerIV][DXSpeedo] -> Init Skin 'Speedo9'...
[INFO] [SpeedometerIV][DXSpeedo] -> Skin 'Speedo9' Exist...
[INFO] [SpeedometerIV][DXSpeedo] -> Searching for '.\SpeedoIV\Speedo9\Bck.png'...
[INFO] [SpeedometerIV][DXSpeedo] -> '.\SpeedoIV\Speedo9\Bck.png' found!
[INFO] [SpeedometerIV][DXSpeedo] -> Searching for '.\SpeedoIV\Speedo9\Pin.png'...
[INFO] [SpeedometerIV][DXSpeedo] -> '.\SpeedoIV\Speedo9\Pin.png' found!
[INFO] [SpeedometerIV][DXSpeedo] -> Load Skin ini '.\SpeedoIV\Speedo9\Config.ini'...
[INFO] [ScriptHookDotNet] Thread killed
[INFO] [DXHook] Thread killed
[INFO] [CustomFiberThread] Thread killed
[INFO] [CustomFiberThread] Thread killed
[INFO] [CustomFiberThread] Thread started
[INFO] [CustomFiberThread] Thread started
[INFO] [DXHook] Thread started
[INFO] [ScriptHookDotNet] Thread started
[INFO] [SpeedometerIV][DXSpeedo] -> Init Skin 'Speedo9'...
[INFO] [SpeedometerIV][DXSpeedo] -> Skin 'Speedo9' Exist...
[INFO] [SpeedometerIV][DXSpeedo] -> Searching for '.\SpeedoIV\Speedo9\Bck.png'...
[INFO] [SpeedometerIV][DXSpeedo] -> '.\SpeedoIV\Speedo9\Bck.png' found!
[INFO] [SpeedometerIV][DXSpeedo] -> Searching for '.\SpeedoIV\Speedo9\Pin.png'...
[INFO] [SpeedometerIV][DXSpeedo] -> '.\SpeedoIV\Speedo9\Pin.png' found!
[INFO] [SpeedometerIV][DXSpeedo] -> Load Skin ini '.\SpeedoIV\Speedo9\Config.ini'...
[ERROR] Native function named "SetPlayerMoodPissedOff" is not available.
[INFO] [ScriptHookDotNet] Thread killed
[INFO] [DXHook] Thread killed
[INFO] [CustomFiberThread] Thread killed
[INFO] [CustomFiberThread] Thread killed
[INFO] Script Hook - Shutdown
(La stringa che ho sottolineato la ripete circa 80-90 volte essendocene troppe ho tagliato lasciandone una sola nel posto piché le altre son identiche)
2014-12-29 15:14:29 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
2014-12-29 15:15:45 - Direct3D device created!
2014-12-29 15:15:46 - SEARCHING FOR SCRIPTS...
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\GrabScript.net' ...
2014-12-29 15:15:46 - ...found script 'GrabScript.EveryoneGrabMeScript'!
2014-12-29 15:15:46 - ...found script 'GrabScript.GrabScript'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\ArrestWarrant.net.dll' ...
2014-12-29 15:15:46 - ...found script 'ArrestWarrant.Main'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\Ass.net.dll' ...
2014-12-29 15:15:46 - ...found script 'Ass.Ass'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\CarShop.net.dll' ...
2014-12-29 15:15:46 - ...found script 'CarShopCS.CarShop'!
2014-12-29 15:15:46 - ...found script 'CarShopCS.KeyCheck'!
2014-12-29 15:15:46 - ...found script 'CarShopCS.Menus'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\FuelScript.net.dll' ...
2014-12-29 15:15:46 - ...found script 'FuelScript.FuelScript'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\gTaTer_Hostage.net.dll' ...
2014-12-29 15:15:46 - ...found script 'gTaTer_Hostage.Main'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\hunger.net.dll' ...
2014-12-29 15:15:46 - ...found script 'hunger_healthCS.hunger_health'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\Jetpack.net.dll' ...
2014-12-29 15:15:46 - ...found script 'Jetpack'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\JulioNIB.Scripts.net.dll' ...
2014-12-29 15:15:46 - ...found script 'JulioNIBScriptsMenu'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\ParachuteIV.net.dll' ...
2014-12-29 15:15:46 - ...found script 'ParachuteIV'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\Robbery.net.dll' ...
2014-12-29 15:15:46 - ...found script 'Robbery.Mugging.Mugging'!
2014-12-29 15:15:46 - ...found script 'Robbery.Resources.CashMachine'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\RobberyMod.net.dll' ...
2014-12-29 15:15:46 - ...found script 'wiebrensmods.RobberyMod'!
2014-12-29 15:15:46 - ...found script 'wiebrensmods.MuseumRobbery'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\Silence.net.dll' ...
2014-12-29 15:15:46 - ...found script 'Silence.SilenceController'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\Umbrella.net.dll' ...
2014-12-29 15:15:46 - ...found script 'umbrellaCS.umbrella'!
2014-12-29 15:15:46 - ...found script 'umbrellaCS.ManualFuncton'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\Wakeup.net.dll' ...
2014-12-29 15:15:46 - ...found script 'WakeUp'!
2014-12-29 15:15:46 - Loading dynamic scriptfile 'scripts\FighterKick.vb' ...
2014-12-29 15:15:47 - ...found script 'FighterKick'!
2014-12-29 15:15:47 - Loading dynamic scriptfile 'scripts\EquipGun.cs' ...
2014-12-29 15:15:47 - ...found script 'TestScriptCS.EquipGun'!
2014-12-29 15:15:47 - Loading dynamic scriptfile 'scripts\Fighter.cs' ...
2014-12-29 15:15:48 - ...found script 'Fighter.Main'!
2014-12-29 15:15:48 - Loading dynamic scriptfile 'scripts\FighterKick.cs' ...
2014-12-29 15:15:48 - ...found script 'FighterKick.FighterKick'!
2014-12-29 15:15:48 - Loading dynamic scriptfile 'scripts\Smoking.cs' ...
2014-12-29 15:15:48 - ...found script 'TestScriptCS.Smoking'!
2014-12-29 15:15:48 - Loading dynamic scriptfile 'scripts\TurfWars.cs' ...
2014-12-29 15:15:49 - ...found script 'TurfWars'!
2014-12-29 15:15:49 - DONE! 27 valid scripts found!
2014-12-29 15:15:49 - STARTING SCRIPTS...
2014-12-29 15:15:49 - INFO: Phone number checks are not available!
2014-12-29 15:15:49 - ...successfully started script 'TurfWars'!
2014-12-29 15:15:49 - ...successfully started script 'Fighter.Main'!
2014-12-29 15:15:49 - ...successfully started script 'FighterKick'!
2014-12-29 15:15:49 - ...successfully started script 'WakeUp'!
2014-12-29 15:15:49 - ...successfully started script 'umbrellaCS.ManualFuncton'!
2014-12-29 15:15:49 - ...successfully started script 'wiebrensmods.MuseumRobbery'!
2014-12-29 15:15:49 - ...successfully started script 'wiebrensmods.RobberyMod'!
2014-12-29 15:15:49 - ...successfully started script 'Robbery.Resources.CashMachine'!
2014-12-29 15:15:49 - ...successfully started script 'Robbery.Mugging.Mugging'!
2014-12-29 15:15:49 - ...successfully started script 'Jetpack'!
2014-12-29 15:15:49 - ...successfully started script 'hunger_healthCS.hunger_health'!
2014-12-29 15:15:49 - ...successfully started script 'gTaTer_Hostage.Main'!
2014-12-29 15:15:49 - ...successfully started script 'FuelScript.FuelScript'!
2014-12-29 15:15:49 - ...successfully started script 'CarShopCS.Menus'!
2014-12-29 15:15:50 - ...successfully started script 'ArrestWarrant.Main'!
2014-12-29 15:15:50 - ...successfully started script 'GrabScript.GrabScript'!
2014-12-29 15:15:50 - ...successfully started script 'GrabScript.EveryoneGrabMeScript'!
2014-12-29 15:15:50 - ...successfully started script 'ParachuteIV'!
2014-12-29 15:15:52 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:15:52 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:15:52 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:15:52 - ...successfully started script 'JulioNIBScriptsMenu'!
2014-12-29 15:15:52 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:15:52 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:15:52 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:15:52 - ...successfully started script 'Silence.SilenceController'!
2014-12-29 15:15:52 - ...successfully started script 'FighterKick.FighterKick'!
2014-12-29 15:15:52 - ...successfully started script 'umbrellaCS.umbrella'!
2014-12-29 15:15:53 - ...successfully started script 'TestScriptCS.Smoking'!
2014-12-29 15:15:53 - ...successfully started script 'TestScriptCS.EquipGun'!
2014-12-29 15:15:54 - ...successfully started script 'Ass.Ass'!
2014-12-29 15:16:00 - ...successfully started script 'CarShopCS.KeyCheck'!
2014-12-29 15:16:02 - ...successfully started script 'CarShopCS.CarShop'!
2014-12-29 15:22:26 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:22:45 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:27:14 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:27:23 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:32:58 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:33:03 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:33:08 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:33:23 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:35:22 - Direct3D device lost!
2014-12-29 15:35:22 - SCRIPTS TERMINATED!
2014-12-29 15:35:28 - Resetting Direct3D device!
2014-12-29 15:35:28 - Direct3D device created!
2014-12-29 15:35:28 - SEARCHING FOR SCRIPTS...
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\GrabScript.net' ...
2014-12-29 15:35:28 - ...found script 'GrabScript.EveryoneGrabMeScript'!
2014-12-29 15:35:28 - ...found script 'GrabScript.GrabScript'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\ArrestWarrant.net.dll' ...
2014-12-29 15:35:28 - ...found script 'ArrestWarrant.Main'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\Ass.net.dll' ...
2014-12-29 15:35:28 - ...found script 'Ass.Ass'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\CarShop.net.dll' ...
2014-12-29 15:35:28 - ...found script 'CarShopCS.CarShop'!
2014-12-29 15:35:28 - ...found script 'CarShopCS.KeyCheck'!
2014-12-29 15:35:28 - ...found script 'CarShopCS.Menus'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\FuelScript.net.dll' ...
2014-12-29 15:35:28 - ...found script 'FuelScript.FuelScript'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\gTaTer_Hostage.net.dll' ...
2014-12-29 15:35:28 - ...found script 'gTaTer_Hostage.Main'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\hunger.net.dll' ...
2014-12-29 15:35:28 - ...found script 'hunger_healthCS.hunger_health'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\Jetpack.net.dll' ...
2014-12-29 15:35:28 - ...found script 'Jetpack'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\JulioNIB.Scripts.net.dll' ...
2014-12-29 15:35:28 - ...found script 'JulioNIBScriptsMenu'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\ParachuteIV.net.dll' ...
2014-12-29 15:35:28 - ...found script 'ParachuteIV'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\Robbery.net.dll' ...
2014-12-29 15:35:28 - ...found script 'Robbery.Mugging.Mugging'!
2014-12-29 15:35:28 - ...found script 'Robbery.Resources.CashMachine'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\RobberyMod.net.dll' ...
2014-12-29 15:35:28 - ...found script 'wiebrensmods.RobberyMod'!
2014-12-29 15:35:28 - ...found script 'wiebrensmods.MuseumRobbery'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\Silence.net.dll' ...
2014-12-29 15:35:28 - ...found script 'Silence.SilenceController'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\Umbrella.net.dll' ...
2014-12-29 15:35:28 - ...found script 'umbrellaCS.umbrella'!
2014-12-29 15:35:28 - ...found script 'umbrellaCS.ManualFuncton'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\Wakeup.net.dll' ...
2014-12-29 15:35:28 - ...found script 'WakeUp'!
2014-12-29 15:35:28 - Loading dynamic scriptfile 'scripts\FighterKick.vb' ...
2014-12-29 15:35:29 - ...found script 'FighterKick'!
2014-12-29 15:35:29 - Loading dynamic scriptfile 'scripts\EquipGun.cs' ...
2014-12-29 15:35:29 - ...found script 'TestScriptCS.EquipGun'!
2014-12-29 15:35:29 - Loading dynamic scriptfile 'scripts\Fighter.cs' ...
2014-12-29 15:35:29 - ...found script 'Fighter.Main'!
2014-12-29 15:35:29 - Loading dynamic scriptfile 'scripts\FighterKick.cs' ...
2014-12-29 15:35:29 - ...found script 'FighterKick.FighterKick'!
2014-12-29 15:35:30 - Loading dynamic scriptfile 'scripts\Smoking.cs' ...
2014-12-29 15:35:30 - ...found script 'TestScriptCS.Smoking'!
2014-12-29 15:35:30 - Loading dynamic scriptfile 'scripts\TurfWars.cs' ...
2014-12-29 15:35:30 - ...found script 'TurfWars'!
2014-12-29 15:35:30 - DONE! 27 valid scripts found!
2014-12-29 15:35:30 - STARTING SCRIPTS...
2014-12-29 15:35:30 - ...successfully started script 'TurfWars'!
2014-12-29 15:35:30 - ...successfully started script 'Fighter.Main'!
2014-12-29 15:35:30 - ...successfully started script 'FighterKick'!
2014-12-29 15:35:30 - ...successfully started script 'WakeUp'!
2014-12-29 15:35:30 - ...successfully started script 'umbrellaCS.ManualFuncton'!
2014-12-29 15:35:30 - ...successfully started script 'wiebrensmods.MuseumRobbery'!
2014-12-29 15:35:30 - ...successfully started script 'wiebrensmods.RobberyMod'!
2014-12-29 15:35:30 - ...successfully started script 'Robbery.Resources.CashMachine'!
2014-12-29 15:35:30 - ...successfully started script 'Robbery.Mugging.Mugging'!
2014-12-29 15:35:30 - ...successfully started script 'Jetpack'!
2014-12-29 15:35:30 - ...successfully started script 'hunger_healthCS.hunger_health'!
2014-12-29 15:35:30 - ...successfully started script 'gTaTer_Hostage.Main'!
2014-12-29 15:35:30 - ...successfully started script 'FuelScript.FuelScript'!
2014-12-29 15:35:30 - ...successfully started script 'CarShopCS.Menus'!
2014-12-29 15:35:30 - ...successfully started script 'ArrestWarrant.Main'!
2014-12-29 15:35:30 - ...successfully started script 'GrabScript.GrabScript'!
2014-12-29 15:35:30 - ...successfully started script 'GrabScript.EveryoneGrabMeScript'!
2014-12-29 15:35:30 - ...successfully started script 'ParachuteIV'!
2014-12-29 15:35:31 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:35:31 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:35:31 - ...successfully started script 'JulioNIBScriptsMenu'!
2014-12-29 15:35:31 - ...successfully started script 'Silence.SilenceController'!
2014-12-29 15:35:33 - ...successfully started script 'FighterKick.FighterKick'!
2014-12-29 15:35:33 - ...successfully started script 'umbrellaCS.umbrella'!
2014-12-29 15:35:34 - ...successfully started script 'Ass.Ass'!
2014-12-29 15:35:34 - ...successfully started script 'TestScriptCS.Smoking'!
2014-12-29 15:35:34 - ...successfully started script 'TestScriptCS.EquipGun'!
2014-12-29 15:35:41 - ...successfully started script 'CarShopCS.KeyCheck'!
2014-12-29 15:35:42 - ...successfully started script 'CarShopCS.CarShop'!
2014-12-29 15:37:28 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 16:16:57 - Error during Tick in script 'expose':
GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
at GTA.Ped.get_Position()
at GTA.World.GetPeds(Vector3 Position, Single Radius, Int32 MaxAmount)
at expose.Main_Tick(Object sender, EventArgs e)
at GTA.Script.TryTick()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2014-12-29 16:16:59 - Error during Tick in script 'TurfWars':
GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
at GTA.Ped.get_Position()
at GTA.World.GetPeds(Vector3 Position, Single Radius, Int32 MaxAmount)
at GTA.World.GetPeds(Vector3 Position, Single Radius)
at TurfWars.Main_Tick(Object sender, EventArgs e)
at GTA.Script.TryTick()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2014-12-29 16:17:58 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 16:22:11 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 16:22:48 - Direct3D device lost!
2014-12-29 16:22:51 - Direct3D device created!
2014-12-29 16:22:55 - Direct3D device lost!
2014-12-29 16:22:58 - Direct3D device created!
2014-12-29 16:50:50 - Error during Tick in script 'FighterKick':
GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
at GTA.Ped.get_Position()
at GTA.World.GetPeds(Vector3 Position, Single Radius, Int32 MaxAmount)
at FighterKick.SpartanKick_Tick(Object sender, EventArgs e)
at GTA.Script.TryTick()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2014-12-29 17:13:21 - Direct3D device lost!
2014-12-29 17:13:21 - SCRIPTS TERMINATED!
P.s. : sto già provvedendo a rimuoverne una parte, tornando a quello per cui ho aperto l'argomento:
-Avvio già il gioco come amministratore e non conosco autorizzazioni più alte, se ce ne sono vi pregherei di illuminarmi. Quindi scarto quell'ipotesi
-Per quanto rigarda il .NET framework è all'ultima versione 4.5.1 avendo w8.1 che lo include, almeno credevo prima di controllare e scoprire che fosse uscita la 4.5.2 quindi Grazie
(ora è aggiornato)
-Mi sono ricordato sempre in proposito di non aver riabilito gli elementi figlio di .NET framework 3.5 dopo l'ultimo ripristino. Dite sia il caso di farlo? anche se non so a cosa servano, vi parlo di: attivazione HTTP di Windows Communication Foundation e attivazione non HTTP di Windows Communication Foundation;
Anzi se mi dite quali sono i C++ e .NET consigliati per l'utilizzo di Gta 4 vi ringrazio, ricordo ci fosse una discussione in merito ma non la trovo D:
-Poi vorrei capire questo "memory is corrupt" ha a che fare con questo "Invalid call to an object that doesn't exist anymore" ?
-Ultima domanda che caspita è questa novità
[ERROR] Native function named "SetPlayerMoodPissedOff" is not available.
[INFO] [ScriptHookDotNet] Thread killed
[INFO] [DXHook] Thread killed
[INFO] [CustomFiberThread] Thread killed
[INFO] [CustomFiberThread] Thread killed
[INFO] Script Hook - Shutdown
Tutta questa violenza nelle stringhe del .log mi spaventa xD, come conclusione ci son più problemi di quanti ne immaginavo!
Messaggio modificato da aiuto il 29 dicembre 2014 - 23:35