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Error during NetHook.Tick Ditemelo voi!

#1 L'utente è offline   aiuto 

  • Cleptomane
  • Gruppo: Utenti
  • Messaggi: 123
  • Iscritto il: 17/01/12
  • GTA Preferito:GTA IV

Inviato il 29 dicembre 2014 - 20:40

Ciao belli,
Il problema è questo
2014-12-29 15:15:52 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
Non capisco cosa sia e non mi sembra dar problemi in game, cioè mi spiego meglio non ne comprendo il significato
"this is often an indication that other memory is corrupt" di quale memoria si parla, sapete aiutarmi?
P.s.: Per chi non l'avesse capito è una stringa d'errore comparsa nello ScriptHookDotNet.log
Devo preoccuparmi?
Probabilmente è un problema di incompatibilità fra script o solo un avviso che non comprendo ma vorrei assicurarmi che sia così e capire di cosa si tratta nello specifico quindi per il momento non mi interessa rimuoverlo ma capire cosa sia, Thx!

Messaggio modificato da aiuto il 29 dicembre 2014 - 20:41

Firma non a norma. Codice originale:
[right][b][u]Neanche questa funzione va D:[/u][/b][/right] 	[img]http://i35.tinypic.com/i3e348.jpg[/img]
0

#2 L'utente è offline   Fabio206 

  • Padrino
  • Gruppo: Admin
  • Messaggi: 72369
  • Iscritto il: 05/12/05
  • GTA Preferito:GTA III

Inviato il 29 dicembre 2014 - 21:02

Dovresti postare tutti i log, asi loader e scripthookdotnet inclusi

Posted Image
0

#3 L'utente è offline   Arcash 

  • Boss
  • Gruppo: Utenti
  • Messaggi: 10034
  • Iscritto il: 12/04/13
  • ID PSN:lobanbre
  • ID Social Club:_BigArcash_
  • Provenienza:Sardegna
  • GTA Preferito:GTA: San Andreas

Inviato il 29 dicembre 2014 - 21:03

Praticamente il gioco tenta di utilizzare della memoria protetta alla quale non può accedere con quel tipo di privilegio (Utente, amministratore ecc...) nulla di preocupante, anche perchè non dovrebbe dare problemi nell'esecuzione del software.
Unico consiglio, avvialo usando i privilegi massimi consentiti, ovvero, quelli d'amministratore in modo da dare al programma il permesso di usare tale memoria.
Aggiorna pure il .NET framework che non fa mai male.
Enjoy ;)

Edit: Cercando sul caro vecchio Google, ho trovato una discussione simile sul supporto M*: https://social.msdn....rotected-memory
È in inglese ma è comunque comprensibile :)

Messaggio modificato da Arcash il 29 dicembre 2014 - 21:08

Is the Karma, amigo.

Immagine Postata
- Only Skrillex & Machete -
0

#4 L'utente è offline   aiuto 

  • Cleptomane
  • Gruppo: Utenti
  • Messaggi: 123
  • Iscritto il: 17/01/12
  • GTA Preferito:GTA IV

Inviato il 29 dicembre 2014 - 23:08

Rieccomi!
Primo grazie Fabio per avermeli chiesti perché non controllavo lo ScriptHook.log da parecchio e infatti ho trovato qualcos'altro di preoccupante ve lo evidenzio, ed anche nello ...net.log mi son accorto che con il ripetersi continuo di quell'errore ne ho persi di vista un paio, credete possan esser collegati collegati?
Come richiesto:
// -- GTA IV ASI LOADER LOG -- //
//-- © Alexander Blade 2008 -- //
C:\windows\system32\dsound.dll is loaded, address 0x6B530000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x6B552290
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x6B585C00
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x6B53F4B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x6B552030
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x6B537D70
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x6B585B20
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x6B585BE0
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x6B53F8F0
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x6B53EA80
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x6B585C20
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x6B53ECF0
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x6B585A50
Loading ASI C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\GesturesMod.asi
ASI loaded : C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\GesturesMod.asi, Address 0x6B510000
Loading ASI C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\RDbyPain.asi
ASI loaded : C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\RDbyPain.asi, Address 0x6B470000
Loading ASI C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\ScriptHookDotNet.asi
ASI loaded : C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\ScriptHookDotNet.asi, Address 0x6B060000
Loading ASI C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\SpeedoIV.asi
ASI loaded : C:\Users\Orse\Desktop\Grand Theft Auto IV - Copia\SpeedoIV.asi, Address 0x6AF50000



Log start: Mon Dec 29 15:14:28 2014
-----------------------------------------------
[INFO] GTA IV Script Hook 0.5.1 - © 2009, Aru - Initialized
[INFO] Process base address: 0xb80000
[INFO] Auto detecting game version
[INFO] Using game version 1.0.7
[INFO] [CustomFiberThread] Thread started
[INFO] [CustomFiberThread] Thread started
[INFO] [DXHook] Thread started
[INFO] [ScriptHookDotNet] Thread started
[INFO] [SpeedometerIV][DXSpeedo] -> Init Skin 'Speedo9'...
[INFO] [SpeedometerIV][DXSpeedo] -> Skin 'Speedo9' Exist...
[INFO] [SpeedometerIV][DXSpeedo] -> Searching for '.\SpeedoIV\Speedo9\Bck.png'...
[INFO] [SpeedometerIV][DXSpeedo] -> '.\SpeedoIV\Speedo9\Bck.png' found!
[INFO] [SpeedometerIV][DXSpeedo] -> Searching for '.\SpeedoIV\Speedo9\Pin.png'...
[INFO] [SpeedometerIV][DXSpeedo] -> '.\SpeedoIV\Speedo9\Pin.png' found!
[INFO] [SpeedometerIV][DXSpeedo] -> Load Skin ini '.\SpeedoIV\Speedo9\Config.ini'...
[INFO] [ScriptHookDotNet] Thread killed
[INFO] [DXHook] Thread killed
[INFO] [CustomFiberThread] Thread killed
[INFO] [CustomFiberThread] Thread killed
[INFO] [CustomFiberThread] Thread started
[INFO] [CustomFiberThread] Thread started
[INFO] [DXHook] Thread started
[INFO] [ScriptHookDotNet] Thread started
[INFO] [SpeedometerIV][DXSpeedo] -> Init Skin 'Speedo9'...
[INFO] [SpeedometerIV][DXSpeedo] -> Skin 'Speedo9' Exist...
[INFO] [SpeedometerIV][DXSpeedo] -> Searching for '.\SpeedoIV\Speedo9\Bck.png'...
[INFO] [SpeedometerIV][DXSpeedo] -> '.\SpeedoIV\Speedo9\Bck.png' found!
[INFO] [SpeedometerIV][DXSpeedo] -> Searching for '.\SpeedoIV\Speedo9\Pin.png'...
[INFO] [SpeedometerIV][DXSpeedo] -> '.\SpeedoIV\Speedo9\Pin.png' found!
[INFO] [SpeedometerIV][DXSpeedo] -> Load Skin ini '.\SpeedoIV\Speedo9\Config.ini'...
[ERROR] Native function named "SetPlayerMoodPissedOff" is not available.
[INFO] [ScriptHookDotNet] Thread killed
[INFO] [DXHook] Thread killed
[INFO] [CustomFiberThread] Thread killed
[INFO] [CustomFiberThread] Thread killed
[INFO] Script Hook - Shutdown


(La stringa che ho sottolineato la ripete circa 80-90 volte essendocene troppe ho tagliato lasciandone una sola nel posto piché le altre son identiche)


2014-12-29 15:14:29 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
2014-12-29 15:15:45 - Direct3D device created!

2014-12-29 15:15:46 - SEARCHING FOR SCRIPTS...
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\GrabScript.net' ...
2014-12-29 15:15:46 - ...found script 'GrabScript.EveryoneGrabMeScript'!
2014-12-29 15:15:46 - ...found script 'GrabScript.GrabScript'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\ArrestWarrant.net.dll' ...
2014-12-29 15:15:46 - ...found script 'ArrestWarrant.Main'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\Ass.net.dll' ...
2014-12-29 15:15:46 - ...found script 'Ass.Ass'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\CarShop.net.dll' ...
2014-12-29 15:15:46 - ...found script 'CarShopCS.CarShop'!
2014-12-29 15:15:46 - ...found script 'CarShopCS.KeyCheck'!
2014-12-29 15:15:46 - ...found script 'CarShopCS.Menus'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\FuelScript.net.dll' ...
2014-12-29 15:15:46 - ...found script 'FuelScript.FuelScript'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\gTaTer_Hostage.net.dll' ...
2014-12-29 15:15:46 - ...found script 'gTaTer_Hostage.Main'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\hunger.net.dll' ...
2014-12-29 15:15:46 - ...found script 'hunger_healthCS.hunger_health'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\Jetpack.net.dll' ...
2014-12-29 15:15:46 - ...found script 'Jetpack'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\JulioNIB.Scripts.net.dll' ...
2014-12-29 15:15:46 - ...found script 'JulioNIBScriptsMenu'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\ParachuteIV.net.dll' ...
2014-12-29 15:15:46 - ...found script 'ParachuteIV'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\Robbery.net.dll' ...
2014-12-29 15:15:46 - ...found script 'Robbery.Mugging.Mugging'!
2014-12-29 15:15:46 - ...found script 'Robbery.Resources.CashMachine'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\RobberyMod.net.dll' ...
2014-12-29 15:15:46 - ...found script 'wiebrensmods.RobberyMod'!
2014-12-29 15:15:46 - ...found script 'wiebrensmods.MuseumRobbery'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\Silence.net.dll' ...
2014-12-29 15:15:46 - ...found script 'Silence.SilenceController'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\Umbrella.net.dll' ...
2014-12-29 15:15:46 - ...found script 'umbrellaCS.umbrella'!
2014-12-29 15:15:46 - ...found script 'umbrellaCS.ManualFuncton'!
2014-12-29 15:15:46 - Loading scripts in Assembly 'scripts\Wakeup.net.dll' ...
2014-12-29 15:15:46 - ...found script 'WakeUp'!
2014-12-29 15:15:46 - Loading dynamic scriptfile 'scripts\FighterKick.vb' ...
2014-12-29 15:15:47 - ...found script 'FighterKick'!
2014-12-29 15:15:47 - Loading dynamic scriptfile 'scripts\EquipGun.cs' ...
2014-12-29 15:15:47 - ...found script 'TestScriptCS.EquipGun'!
2014-12-29 15:15:47 - Loading dynamic scriptfile 'scripts\Fighter.cs' ...
2014-12-29 15:15:48 - ...found script 'Fighter.Main'!
2014-12-29 15:15:48 - Loading dynamic scriptfile 'scripts\FighterKick.cs' ...
2014-12-29 15:15:48 - ...found script 'FighterKick.FighterKick'!
2014-12-29 15:15:48 - Loading dynamic scriptfile 'scripts\Smoking.cs' ...
2014-12-29 15:15:48 - ...found script 'TestScriptCS.Smoking'!
2014-12-29 15:15:48 - Loading dynamic scriptfile 'scripts\TurfWars.cs' ...
2014-12-29 15:15:49 - ...found script 'TurfWars'!
2014-12-29 15:15:49 - DONE! 27 valid scripts found!


2014-12-29 15:15:49 - STARTING SCRIPTS...
2014-12-29 15:15:49 - INFO: Phone number checks are not available!
2014-12-29 15:15:49 - ...successfully started script 'TurfWars'!
2014-12-29 15:15:49 - ...successfully started script 'Fighter.Main'!
2014-12-29 15:15:49 - ...successfully started script 'FighterKick'!
2014-12-29 15:15:49 - ...successfully started script 'WakeUp'!
2014-12-29 15:15:49 - ...successfully started script 'umbrellaCS.ManualFuncton'!
2014-12-29 15:15:49 - ...successfully started script 'wiebrensmods.MuseumRobbery'!
2014-12-29 15:15:49 - ...successfully started script 'wiebrensmods.RobberyMod'!
2014-12-29 15:15:49 - ...successfully started script 'Robbery.Resources.CashMachine'!
2014-12-29 15:15:49 - ...successfully started script 'Robbery.Mugging.Mugging'!
2014-12-29 15:15:49 - ...successfully started script 'Jetpack'!
2014-12-29 15:15:49 - ...successfully started script 'hunger_healthCS.hunger_health'!
2014-12-29 15:15:49 - ...successfully started script 'gTaTer_Hostage.Main'!
2014-12-29 15:15:49 - ...successfully started script 'FuelScript.FuelScript'!
2014-12-29 15:15:49 - ...successfully started script 'CarShopCS.Menus'!
2014-12-29 15:15:50 - ...successfully started script 'ArrestWarrant.Main'!
2014-12-29 15:15:50 - ...successfully started script 'GrabScript.GrabScript'!
2014-12-29 15:15:50 - ...successfully started script 'GrabScript.EveryoneGrabMeScript'!
2014-12-29 15:15:50 - ...successfully started script 'ParachuteIV'!
2014-12-29 15:15:52 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:15:52 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:15:52 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:15:52 - ...successfully started script 'JulioNIBScriptsMenu'!
2014-12-29 15:15:52 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:15:52 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:15:52 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:15:52 - ...successfully started script 'Silence.SilenceController'!
2014-12-29 15:15:52 - ...successfully started script 'FighterKick.FighterKick'!
2014-12-29 15:15:52 - ...successfully started script 'umbrellaCS.umbrella'!
2014-12-29 15:15:53 - ...successfully started script 'TestScriptCS.Smoking'!
2014-12-29 15:15:53 - ...successfully started script 'TestScriptCS.EquipGun'!
2014-12-29 15:15:54 - ...successfully started script 'Ass.Ass'!
2014-12-29 15:16:00 - ...successfully started script 'CarShopCS.KeyCheck'!
2014-12-29 15:16:02 - ...successfully started script 'CarShopCS.CarShop'!
2014-12-29 15:22:26 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:22:45 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:27:14 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:27:23 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:32:58 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:33:03 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:33:08 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:33:23 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:35:22 - Direct3D device lost!
2014-12-29 15:35:22 - SCRIPTS TERMINATED!
2014-12-29 15:35:28 - Resetting Direct3D device!
2014-12-29 15:35:28 - Direct3D device created!

2014-12-29 15:35:28 - SEARCHING FOR SCRIPTS...
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\GrabScript.net' ...
2014-12-29 15:35:28 - ...found script 'GrabScript.EveryoneGrabMeScript'!
2014-12-29 15:35:28 - ...found script 'GrabScript.GrabScript'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\ArrestWarrant.net.dll' ...
2014-12-29 15:35:28 - ...found script 'ArrestWarrant.Main'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\Ass.net.dll' ...
2014-12-29 15:35:28 - ...found script 'Ass.Ass'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\CarShop.net.dll' ...
2014-12-29 15:35:28 - ...found script 'CarShopCS.CarShop'!
2014-12-29 15:35:28 - ...found script 'CarShopCS.KeyCheck'!
2014-12-29 15:35:28 - ...found script 'CarShopCS.Menus'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\FuelScript.net.dll' ...
2014-12-29 15:35:28 - ...found script 'FuelScript.FuelScript'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\gTaTer_Hostage.net.dll' ...
2014-12-29 15:35:28 - ...found script 'gTaTer_Hostage.Main'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\hunger.net.dll' ...
2014-12-29 15:35:28 - ...found script 'hunger_healthCS.hunger_health'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\Jetpack.net.dll' ...
2014-12-29 15:35:28 - ...found script 'Jetpack'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\JulioNIB.Scripts.net.dll' ...
2014-12-29 15:35:28 - ...found script 'JulioNIBScriptsMenu'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\ParachuteIV.net.dll' ...
2014-12-29 15:35:28 - ...found script 'ParachuteIV'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\Robbery.net.dll' ...
2014-12-29 15:35:28 - ...found script 'Robbery.Mugging.Mugging'!
2014-12-29 15:35:28 - ...found script 'Robbery.Resources.CashMachine'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\RobberyMod.net.dll' ...
2014-12-29 15:35:28 - ...found script 'wiebrensmods.RobberyMod'!
2014-12-29 15:35:28 - ...found script 'wiebrensmods.MuseumRobbery'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\Silence.net.dll' ...
2014-12-29 15:35:28 - ...found script 'Silence.SilenceController'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\Umbrella.net.dll' ...
2014-12-29 15:35:28 - ...found script 'umbrellaCS.umbrella'!
2014-12-29 15:35:28 - ...found script 'umbrellaCS.ManualFuncton'!
2014-12-29 15:35:28 - Loading scripts in Assembly 'scripts\Wakeup.net.dll' ...
2014-12-29 15:35:28 - ...found script 'WakeUp'!
2014-12-29 15:35:28 - Loading dynamic scriptfile 'scripts\FighterKick.vb' ...
2014-12-29 15:35:29 - ...found script 'FighterKick'!
2014-12-29 15:35:29 - Loading dynamic scriptfile 'scripts\EquipGun.cs' ...
2014-12-29 15:35:29 - ...found script 'TestScriptCS.EquipGun'!
2014-12-29 15:35:29 - Loading dynamic scriptfile 'scripts\Fighter.cs' ...
2014-12-29 15:35:29 - ...found script 'Fighter.Main'!
2014-12-29 15:35:29 - Loading dynamic scriptfile 'scripts\FighterKick.cs' ...
2014-12-29 15:35:29 - ...found script 'FighterKick.FighterKick'!
2014-12-29 15:35:30 - Loading dynamic scriptfile 'scripts\Smoking.cs' ...
2014-12-29 15:35:30 - ...found script 'TestScriptCS.Smoking'!
2014-12-29 15:35:30 - Loading dynamic scriptfile 'scripts\TurfWars.cs' ...
2014-12-29 15:35:30 - ...found script 'TurfWars'!
2014-12-29 15:35:30 - DONE! 27 valid scripts found!

2014-12-29 15:35:30 - STARTING SCRIPTS...
2014-12-29 15:35:30 - ...successfully started script 'TurfWars'!
2014-12-29 15:35:30 - ...successfully started script 'Fighter.Main'!
2014-12-29 15:35:30 - ...successfully started script 'FighterKick'!
2014-12-29 15:35:30 - ...successfully started script 'WakeUp'!
2014-12-29 15:35:30 - ...successfully started script 'umbrellaCS.ManualFuncton'!
2014-12-29 15:35:30 - ...successfully started script 'wiebrensmods.MuseumRobbery'!
2014-12-29 15:35:30 - ...successfully started script 'wiebrensmods.RobberyMod'!
2014-12-29 15:35:30 - ...successfully started script 'Robbery.Resources.CashMachine'!
2014-12-29 15:35:30 - ...successfully started script 'Robbery.Mugging.Mugging'!
2014-12-29 15:35:30 - ...successfully started script 'Jetpack'!
2014-12-29 15:35:30 - ...successfully started script 'hunger_healthCS.hunger_health'!
2014-12-29 15:35:30 - ...successfully started script 'gTaTer_Hostage.Main'!
2014-12-29 15:35:30 - ...successfully started script 'FuelScript.FuelScript'!
2014-12-29 15:35:30 - ...successfully started script 'CarShopCS.Menus'!
2014-12-29 15:35:30 - ...successfully started script 'ArrestWarrant.Main'!
2014-12-29 15:35:30 - ...successfully started script 'GrabScript.GrabScript'!
2014-12-29 15:35:30 - ...successfully started script 'GrabScript.EveryoneGrabMeScript'!
2014-12-29 15:35:30 - ...successfully started script 'ParachuteIV'!
2014-12-29 15:35:31 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:35:31 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 15:35:31 - ...successfully started script 'JulioNIBScriptsMenu'!
2014-12-29 15:35:31 - ...successfully started script 'Silence.SilenceController'!
2014-12-29 15:35:33 - ...successfully started script 'FighterKick.FighterKick'!
2014-12-29 15:35:33 - ...successfully started script 'umbrellaCS.umbrella'!
2014-12-29 15:35:34 - ...successfully started script 'Ass.Ass'!
2014-12-29 15:35:34 - ...successfully started script 'TestScriptCS.Smoking'!
2014-12-29 15:35:34 - ...successfully started script 'TestScriptCS.EquipGun'!
2014-12-29 15:35:41 - ...successfully started script 'CarShopCS.KeyCheck'!
2014-12-29 15:35:42 - ...successfully started script 'CarShopCS.CarShop'!
2014-12-29 15:37:28 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 16:16:57 - Error during Tick in script 'expose':
GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
at GTA.Ped.get_Position()
at GTA.World.GetPeds(Vector3 Position, Single Radius, Int32 MaxAmount)
at expose.Main_Tick(Object sender, EventArgs e)
at GTA.Script.TryTick()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2014-12-29 16:16:59 - Error during Tick in script 'TurfWars':
GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
at GTA.Ped.get_Position()
at GTA.World.GetPeds(Vector3 Position, Single Radius, Int32 MaxAmount)
at GTA.World.GetPeds(Vector3 Position, Single Radius)
at TurfWars.Main_Tick(Object sender, EventArgs e)
at GTA.Script.TryTick()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()

2014-12-29 16:17:58 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 16:22:11 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2014-12-29 16:22:48 - Direct3D device lost!
2014-12-29 16:22:51 - Direct3D device created!
2014-12-29 16:22:55 - Direct3D device lost!
2014-12-29 16:22:58 - Direct3D device created!
2014-12-29 16:50:50 - Error during Tick in script 'FighterKick':
GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
at GTA.Ped.get_Position()
at GTA.World.GetPeds(Vector3 Position, Single Radius, Int32 MaxAmount)
at FighterKick.SpartanKick_Tick(Object sender, EventArgs e)
at GTA.Script.TryTick()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()

2014-12-29 17:13:21 - Direct3D device lost!
2014-12-29 17:13:21 - SCRIPTS TERMINATED!

P.s. : sto già provvedendo a rimuoverne una parte, tornando a quello per cui ho aperto l'argomento:
-Avvio già il gioco come amministratore e non conosco autorizzazioni più alte, se ce ne sono vi pregherei di illuminarmi. Quindi scarto quell'ipotesi
-Per quanto rigarda il .NET framework è all'ultima versione 4.5.1 avendo w8.1 che lo include, almeno credevo prima di controllare e scoprire che fosse uscita la 4.5.2 quindi Grazie :P (ora è aggiornato)
-Mi sono ricordato sempre in proposito di non aver riabilito gli elementi figlio di .NET framework 3.5 dopo l'ultimo ripristino. Dite sia il caso di farlo? anche se non so a cosa servano, vi parlo di: attivazione HTTP di Windows Communication Foundation e attivazione non HTTP di Windows Communication Foundation;
Anzi se mi dite quali sono i C++ e .NET consigliati per l'utilizzo di Gta 4 vi ringrazio, ricordo ci fosse una discussione in merito ma non la trovo D:
-Poi vorrei capire questo "memory is corrupt" ha a che fare con questo "Invalid call to an object that doesn't exist anymore" ?
-Ultima domanda che caspita è questa novità

[ERROR] Native function named "SetPlayerMoodPissedOff" is not available.
[INFO] [ScriptHookDotNet] Thread killed
[INFO] [DXHook] Thread killed
[INFO] [CustomFiberThread] Thread killed
[INFO] [CustomFiberThread] Thread killed
[INFO] Script Hook - Shutdown


Tutta questa violenza nelle stringhe del .log mi spaventa xD, come conclusione ci son più problemi di quanti ne immaginavo!

Messaggio modificato da aiuto il 29 dicembre 2014 - 23:35

Firma non a norma. Codice originale:
[right][b][u]Neanche questa funzione va D:[/u][/b][/right] 	[img]http://i35.tinypic.com/i3e348.jpg[/img]
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#5 L'utente è offline   aiuto 

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Inviato il 30 dicembre 2014 - 21:12

Se non ricordo male si dovrebbe poter uppare una volta al giorno:
Up!
Ne approfitto per chiedervi aiuto qui http://forum.gta-exp...si-non-capisco/ son pieno di gtaproblemi D:
Firma non a norma. Codice originale:
[right][b][u]Neanche questa funzione va D:[/u][/b][/right] 	[img]http://i35.tinypic.com/i3e348.jpg[/img]
0

#6 L'utente è offline   Fabio206 

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  • GTA Preferito:GTA III

Inviato il 30 dicembre 2014 - 21:52

Purtroppo sono disponibile solo la sera ormai e oltre a tutto il resto devo gestire eventuali news/aggiornamenti, postare cose su Twitter/FB, rispondere nel resto del forum e riposarmi un po' prima di andare a letto :D L'up puoi farlo dopo 48 ore in teoria ;)

Ad ogni modo hai davvero molti script e quindi è probabile che ci siano conflitti. In particolare per gli script ideati/realizzati per precedenti patch e di conseguenza per vecchie versioni del dotnetscripthook e/o dell'asiloader

Per quanto riguarda il .NET Framework la 4.0 va bene, Visual C++ va bene dopo la 2010

Così su due piedi è difficile stabilire qual è/quali sono gli script che creano problemi, dovresti iniziare a toglierne un po' e vedere se il problema persiste, andando per esclusione

Posted Image
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#7 L'utente è offline   aiuto 

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Inviato il 31 dicembre 2014 - 03:07

Capisco tranquillo ;)
Innanzitutto, grazie! Del resto trovo miracoloso che tu riesca a gestire il sito da solo!
Sinceramente davo per scontato che una versione dotnetscripthook e/o una asiloader contenesse la precedente, se mi dici così mi spaventi, perché si spiegherebbero buona parte di questi problemi!
Con .NET e C++ direi che siamo tranquilli.
Non mi resta che vedere quali siano gli script che entrano in conflitto per poi comprendere che diamine provochi quel "currupted memory" anche se una mezza idea grazie ad "Arcash" me la son fatta credo si tratti di circa 1/4 gb di gpu a cui il gioco non riesce ad accedere , vi farò sapere! E se potete sto trattando l'argomento nel link qui in basso quindi
nel frattempo vi chiedo di aiutarmi qui http://forum.gta-exp...si-non-capisco/ xD
A presto!
Firma non a norma. Codice originale:
[right][b][u]Neanche questa funzione va D:[/u][/b][/right] 	[img]http://i35.tinypic.com/i3e348.jpg[/img]
0

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