Salve a tutti,ho un problema con lo script "LCFireRescue.net.dll" che in pratica permette di impersonare vigli del fuoco o paramedici e quindi di rispondere alle varie chiamate di soccorso (un po tipo il Paramedic Mod del TeaMNeo).
Bene ora vi spiego il problema: in-game quando premo la combinazione di tasti Alt+V (che simula il controllo delle funzioni vitali del paziente) prima che si visualizzano a schermo le informazioni richieste (funzioni vitali appunto) lo script crasha dicendo " Error in script LCFireRescue.net.dll" (o qualcosa del genere) Per il resto lo scritp funziona bene tranne per qualche piccolo bug.Ho notato però che in alcuni video su YouTube il comando incrimiato funziona senza problemi... Vi posto di seguito il log dello ScriptHookDotNet. (posto solamente l'ultima sessione dove ha crashato)
Premetto che ho installato le seguenti modifiche:
Auto:
FDNY Ambulance
FDNY Engine
Taxi (della mod ViVa Newyork)
Script:
ELS v6
Traffic Flow Taxi
LCFireRescue
Modelli:
Skin paramedico
Skin poliziotti
Varie:
ViVa NewYork
2013-05-07 00:41:12 - SEARCHING FOR SCRIPTS...
2013-05-07 00:41:13 - Loading scripts in Assembly 'scripts\LCFireRescue.net.dll' ...
2013-05-07 00:41:13 - ...found script 'FDLC.LCFireRescue'!
2013-05-07 00:41:13 - ...found script 'LCPD_Commands.Commands'!
2013-05-07 00:41:13 - Loading scripts in Assembly 'scripts\TrafficFlow.net.dll' ...
2013-05-07 00:41:13 - ...found script 'TrafficFlow.Taxi'!
2013-05-07 00:41:13 - DONE! 3 valid scripts found!
2013-05-07 00:41:13 - STARTING SCRIPTS...
2013-05-07 00:41:14 - INFO: Phone number checks are not available!
2013-05-07 00:41:14 - ...successfully started script 'TrafficFlow.Taxi'!
2013-05-07 00:41:15 - ...successfully started script 'LCPD_Commands.Commands'!
2013-05-07 00:41:27 - ...successfully started script 'FDLC.LCFireRescue'!
2013-05-07 00:45:26 - Error during Tick in script 'FDLC.LCFireRescue':
GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
at GTA.Ped.get_Health()
at FDLC.LCFireRescue.Resus(Object sender, KeyEventArgs e)
at GTA.KeyEventHandler.Invoke(Object sender, KeyEventArgs e)
at GTA.Script.ProcessEvents()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2013-05-07 00:45:43 - SCRIPTS TERMINATED!
Attendo vostre notizie e vi ringrazio in anticipo per l'aiuto!!
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Errore LCFireRescue Script 1.0
#3
Inviato il 08 maggio 2013 - 01:12
Grazie per il benvenuto! e mi scuso per la maleducazione dimostrata...
Diamo il via alle danze!!
ScritpHookDotNet log
2013-05-07 00:33:31 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
2013-05-07 00:41:09 - Direct3D device created!
2013-05-07 00:41:12 - SEARCHING FOR SCRIPTS...
2013-05-07 00:41:13 - Loading scripts in Assembly 'scripts\LCFireRescue.net.dll' ...
2013-05-07 00:41:13 - ...found script 'FDLC.LCFireRescue'!
2013-05-07 00:41:13 - ...found script 'LCPD_Commands.Commands'!
2013-05-07 00:41:13 - Loading scripts in Assembly 'scripts\TrafficFlow.net.dll' ...
2013-05-07 00:41:13 - ...found script 'TrafficFlow.Taxi'!
2013-05-07 00:41:13 - DONE! 3 valid scripts found!
2013-05-07 00:41:13 - STARTING SCRIPTS...
2013-05-07 00:41:14 - INFO: Phone number checks are not available!
2013-05-07 00:41:14 - ...successfully started script 'TrafficFlow.Taxi'!
2013-05-07 00:41:15 - ...successfully started script 'LCPD_Commands.Commands'!
2013-05-07 00:41:27 - ...successfully started script 'FDLC.LCFireRescue'!
2013-05-07 00:45:26 - Error during Tick in script 'FDLC.LCFireRescue':
GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
at GTA.Ped.get_Health()
at FDLC.LCFireRescue.Resus(Object sender, KeyEventArgs e)
at GTA.KeyEventHandler.Invoke(Object sender, KeyEventArgs e)
at GTA.Script.ProcessEvents()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2013-05-07 00:45:43 - SCRIPTS TERMINATED!
2013-05-07 00:45:45 - SEARCHING FOR SCRIPTS...
2013-05-07 00:45:45 - Loading scripts in Assembly 'scripts\LCFireRescue.net.dll' ...
2013-05-07 00:45:45 - ...found script 'FDLC.LCFireRescue'!
2013-05-07 00:45:45 - ...found script 'LCPD_Commands.Commands'!
2013-05-07 00:45:46 - Loading scripts in Assembly 'scripts\TrafficFlow.net.dll' ...
2013-05-07 00:45:46 - ...found script 'TrafficFlow.Taxi'!
2013-05-07 00:45:46 - DONE! 3 valid scripts found!
2013-05-07 00:45:46 - STARTING SCRIPTS...
2013-05-07 00:45:46 - ...successfully started script 'TrafficFlow.Taxi'!
2013-05-07 00:45:46 - ...successfully started script 'LCPD_Commands.Commands'!
2013-05-07 00:45:52 - ...successfully started script 'FDLC.LCFireRescue'!
2013-05-07 00:45:58 - SCRIPTS TERMINATED!
2013-05-07 00:45:58 - Direct3D device lost!
ScriptHook
Log start: Tue May 07 20:44:58 2013
-----------------------------------------------
[INFO] GTA IV Script Hook 0.5.1 - © 2009, Aru - Initialized
[INFO] Process base address: 0x2fa60000
[INFO] Auto detecting game version
Asi Loader
/ -- GTA IV ASI LOADER LOG -- //
//-- © Alexander Blade 2008 -- //
C:\Windows\system32\dsound.dll is loaded, address 0x52920000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x52927E3D
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x5296D993
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x5296D9B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x529541BB
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x52927792
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x5296D2C5
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x5296D9CD
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x5296D9EA
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x5296D160
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x5296D429
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x5295DE69
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x5296D371
Avendo anche AdvancedHook.dll posto il relativo log (non so se è necessario )
Log started on: 22:32:47 4-12-2013
------------------------
[INFO - 22:32:47] Gameversion - 1.0.7.0
[INFO - 22:32:47] XLiveLess present - skipping xlive changes
[INFO - 22:32:47] AdvancedHook 0.1f14 LCPD:FR 0.95 © 2010-2011 LMS - Initialized
[INFO - 22:32:47] Thanks to listener, aru and #iv-modding
[INFO - 22:32:47] Attaching exception handler...
[INFO - 22:32:47] Exception handler attached
[INFO - 22:32:47] Patching game functions...
[INFO - 22:58:2] An exception occured
[INFO - 22:58:2] Process: BB0000
Address: 6BA76DAD
Code: C00000FD
Registerdump - EAX: 8E452694 EBP: 8E54F698 EBX: 0 ECX: F0EE0000 EDI: 4000 EDX: 10E1E8 EIP: 6BA76DAD ESI: 8E54F708 ESP: 8E54F694
Grazie ancora per l'aiuto!
Diamo il via alle danze!!
ScritpHookDotNet log
2013-05-07 00:33:31 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.0.7.0 with C++ Hook version 0.5.1)
2013-05-07 00:41:09 - Direct3D device created!
2013-05-07 00:41:12 - SEARCHING FOR SCRIPTS...
2013-05-07 00:41:13 - Loading scripts in Assembly 'scripts\LCFireRescue.net.dll' ...
2013-05-07 00:41:13 - ...found script 'FDLC.LCFireRescue'!
2013-05-07 00:41:13 - ...found script 'LCPD_Commands.Commands'!
2013-05-07 00:41:13 - Loading scripts in Assembly 'scripts\TrafficFlow.net.dll' ...
2013-05-07 00:41:13 - ...found script 'TrafficFlow.Taxi'!
2013-05-07 00:41:13 - DONE! 3 valid scripts found!
2013-05-07 00:41:13 - STARTING SCRIPTS...
2013-05-07 00:41:14 - INFO: Phone number checks are not available!
2013-05-07 00:41:14 - ...successfully started script 'TrafficFlow.Taxi'!
2013-05-07 00:41:15 - ...successfully started script 'LCPD_Commands.Commands'!
2013-05-07 00:41:27 - ...successfully started script 'FDLC.LCFireRescue'!
2013-05-07 00:45:26 - Error during Tick in script 'FDLC.LCFireRescue':
GTA.NonExistingObjectException: Invalid call to an object that doesn't exist anymore!
at GTA.Ped.get_Health()
at FDLC.LCFireRescue.Resus(Object sender, KeyEventArgs e)
at GTA.KeyEventHandler.Invoke(Object sender, KeyEventArgs e)
at GTA.Script.ProcessEvents()
at GTA.Script.DoTick()
at GTA.ScriptThread.OnTick()
2013-05-07 00:45:43 - SCRIPTS TERMINATED!
2013-05-07 00:45:45 - SEARCHING FOR SCRIPTS...
2013-05-07 00:45:45 - Loading scripts in Assembly 'scripts\LCFireRescue.net.dll' ...
2013-05-07 00:45:45 - ...found script 'FDLC.LCFireRescue'!
2013-05-07 00:45:45 - ...found script 'LCPD_Commands.Commands'!
2013-05-07 00:45:46 - Loading scripts in Assembly 'scripts\TrafficFlow.net.dll' ...
2013-05-07 00:45:46 - ...found script 'TrafficFlow.Taxi'!
2013-05-07 00:45:46 - DONE! 3 valid scripts found!
2013-05-07 00:45:46 - STARTING SCRIPTS...
2013-05-07 00:45:46 - ...successfully started script 'TrafficFlow.Taxi'!
2013-05-07 00:45:46 - ...successfully started script 'LCPD_Commands.Commands'!
2013-05-07 00:45:52 - ...successfully started script 'FDLC.LCFireRescue'!
2013-05-07 00:45:58 - SCRIPTS TERMINATED!
2013-05-07 00:45:58 - Direct3D device lost!
ScriptHook
Log start: Tue May 07 20:44:58 2013
-----------------------------------------------
[INFO] GTA IV Script Hook 0.5.1 - © 2009, Aru - Initialized
[INFO] Process base address: 0x2fa60000
[INFO] Auto detecting game version
Asi Loader
/ -- GTA IV ASI LOADER LOG -- //
//-- © Alexander Blade 2008 -- //
C:\Windows\system32\dsound.dll is loaded, address 0x52920000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x52927E3D
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x5296D993
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x5296D9B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x529541BB
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x52927792
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x5296D2C5
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x5296D9CD
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x5296D9EA
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x5296D160
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x5296D429
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x5295DE69
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x5296D371
Avendo anche AdvancedHook.dll posto il relativo log (non so se è necessario )
Log started on: 22:32:47 4-12-2013
------------------------
[INFO - 22:32:47] Gameversion - 1.0.7.0
[INFO - 22:32:47] XLiveLess present - skipping xlive changes
[INFO - 22:32:47] AdvancedHook 0.1f14 LCPD:FR 0.95 © 2010-2011 LMS - Initialized
[INFO - 22:32:47] Thanks to listener, aru and #iv-modding
[INFO - 22:32:47] Attaching exception handler...
[INFO - 22:32:47] Exception handler attached
[INFO - 22:32:47] Patching game functions...
[INFO - 22:58:2] An exception occured
[INFO - 22:58:2] Process: BB0000
Address: 6BA76DAD
Code: C00000FD
Registerdump - EAX: 8E452694 EBP: 8E54F698 EBX: 0 ECX: F0EE0000 EDI: 4000 EDX: 10E1E8 EIP: 6BA76DAD ESI: 8E54F708 ESP: 8E54F694
Grazie ancora per l'aiuto!
#5
Inviato il 08 maggio 2013 - 10:36
LCPD:FR L'ho levato dalla directory di GTA.
Ecco il link http://www.lcpdfr.co...943-fdlc-script
Vado un attimo off-topic
Sai come posso dissassemblare una .dll per vedere ed editare il source code?7
Grazie ancora!
]
Ecco il link http://www.lcpdfr.co...943-fdlc-script
Vado un attimo off-topic
Sai come posso dissassemblare una .dll per vedere ed editare il source code?7
Grazie ancora!
]
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