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Problema con la mod "New Safehouses Mod V1.0"

#1 L'utente è offline   Alex106 

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Inviato il 20 dicembre 2012 - 19:14

ciao a tutti,allora ho installato una mod(è uno script)che permette di aggiungere altri 32 rifugi dove si può salvare e quando si carica la partita essere spawnati dove si è salvato,sci i può cambiare i vestiti,vedere la tv,in pratica tutte le funzioni dei rifugi originali.
il mio problema è che non riesco a far partire lo script,che è in formato .asi(il gioco è EFLC con la patch 1.1.2.0)

questo è il contenuto del file dove ci sono scritte le key solo che non riesco a capire qual'è quello giusto per avviare lo script(compatibile con IV 1.0.7.0 e EFLC 1.1.2.0),e la versione dello ScriptHook deve essere la 0.51(che ho già)
ho letto anche le F.A.Q. ma non ho trovato niente

#########################################
## ##
## New SafeHouses Mod © by Skorpro ##
## ##
#########################################
##
## Numbers of SafeHouse-Loading-Points:
## 0=Standard SH / 1=Majestic Hotel / 2=Playboy X / 3=SH Bohan / 4=Crackhouse Northwood / 5=North Holland SH
## 6=SH Alderney / 7=Crackhouse Alderney / 8=SH Roman / 9=Crackhouse Dukes / 10=Lawyer Office / 11=Freighter
## 12=Liberty SH / 13=Colony Island / 14=Beachgate / 15=Willis SH / 16=Airport / 17=Westminster SH
## 18=Chrysler Building / 19=Lancaster SH / 20=Middle Park / 21=Alderney Villa / 22=Purgatory SH / 23=Meat Quarter SH
## 24=Underground SH / 25=Chinese Restaurant / 26=Acter SH / 27=Boulevard SH / 28=Algonquin HQ / 29=East Holland SH
## 30=Westdyke Mansion / 31=Berchem SH / 32=Crackhouse Schottler


[SafeHouse Number]
Loading Point=0


[SafeHouses Controller]
## Here you can enable or disable a SafeHouse (1 to 32). Set '1' to ENABLE or '0' to DISABLE!
## SH Number 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32
Enable-Disable=1 - 0 - 0 - 1 - 1 - 0 - 1 - 0 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 1 - 0 - 1 - 1 - 1 - 1


[Keys]
## Return/Enter (default 13) => Party
Start Party Key=13
## F1 (default 112) => Help Intro
Intro Key=112
## Return/Enter (default 13) => Wardrobe
Wardrobe Start Key=13
## Num+ (default 107) => Reset Clothes
Wardrobe Reset Key=107
## Num8 (default 104) => Arrow up
Wardrobe Up Key=104
## Num2 (default 98) => Arrow down
Wardrobe Down Key=98
## Num4 (default 100) => Arrow left
Wardrobe Left Key=100
## Num6 (default 102) => Arrow right
Wardrobe Right Key=102


[Extras]
## Intro starts at beginning (0 = yes / 1 = never)
Intro Start=0
## SafeHouses radar blips visible in short range only (1 = on / 0 = off)
Blip short Range=1


[Check File]
## Don't change this!!!!
Checksum=0

Messaggio modificato da Alex106 il 20 dicembre 2012 - 19:20

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#2 L'utente è offline   Kohei 

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Inviato il 20 dicembre 2012 - 20:45

Ti posso chiedere se hai installato correttamente questi due script?

1) Asi Loader
2) .NET Script Hook



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#3 L'utente è offline   Alex106 

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Inviato il 20 dicembre 2012 - 20:59

allora,ho sia l'ultima versione dell'asi loader che del net scripthook
poi,per installare la mod(nell'archivio ci sono due .exe,uno per IV e uno per EFLC,che inseriscono nella directory del gioco i file .asi e .ini della mod)
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#4 L'utente è offline   Kohei 

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Inviato il 20 dicembre 2012 - 23:31

Prova ad inserire questi file nella cartella TBOGT:

1. Skorpro New SafeHouses v1.0 - TBOGT
2. Skorpro SafeHouses - TBOGT.asi

Inserisci invece questi due nella cartella TLAD:

1. Skorpro New SafeHouses v1.0 - TLAD
2. Skorpro SafeHouses - TLAD.asi

Le cartelle pc e movies le sostituisci sia in TLAD che in TBOGT, stessa cosa per il file .mp3.

Avvia il gioco e vedi se funziona.
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#5 L'utente è offline   Alex106 

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Inviato il 21 dicembre 2012 - 13:42

grazie ora provo
niente,non va :(

questo è un video della mod




in teoria la mod da come ho capito dovrebbe avviarsi o premendo F1 o si avvia automaticamente con il gioco

asilog


// -- GTA IV ASI LOADER LOG -- //
//-- © Alexander Blade 2008 -- //
C:\Windows\system32\dsound.dll is loaded, address 0x701A0000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x701A7E3D
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x701ED993
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x701ED9B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x701D41BB
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x701A7792
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x701ED2C5
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x701ED9CD
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x701ED9EA
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x701ED160
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x701ED429
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x701DDE69
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x701ED371
Loading ASI D:\Rockstar Games\EFLC\Bank.asi
ASI loaded : D:\Rockstar Games\EFLC\Bank.asi, Address 0x00000000
Loading ASI D:\Rockstar Games\EFLC\FirstPerson.asi
ASI loaded : D:\Rockstar Games\EFLC\FirstPerson.asi, Address 0x00000000
Loading ASI D:\Rockstar Games\EFLC\GesturesMod.asi
ASI loaded : D:\Rockstar Games\EFLC\GesturesMod.asi, Address 0x00000000
Loading ASI D:\Rockstar Games\EFLC\Lawyer.asi
ASI loaded : D:\Rockstar Games\EFLC\Lawyer.asi, Address 0x00000000
Loading ASI D:\Rockstar Games\EFLC\Museum.asi
ASI loaded : D:\Rockstar Games\EFLC\Museum.asi, Address 0x00000000
Loading ASI D:\Rockstar Games\EFLC\ScriptHookDotNet.asi
ASI loaded : D:\Rockstar Games\EFLC\ScriptHookDotNet.asi, Address 0x00000000
Loading ASI D:\Rockstar Games\EFLC\Skorpro SafeHouses - GTA IV.asi
ASI loaded : D:\Rockstar Games\EFLC\Skorpro SafeHouses - GTA IV.asi, Address 0x00000000
Loading ASI D:\Rockstar Games\EFLC\Trainertbogt.asi
ASI loaded : D:\Rockstar Games\EFLC\Trainertbogt.asi, Address 0x00000000

ScriptHook

Log start: Fri Dec 21 13:43:48 2012
-----------------------------------------------
[INFO] GTA IV Script Hook 0.5.1 - © 2009, Aru - Initialized
[INFO] Process base address: 0x20000
[INFO] Auto detecting game version
[INFO] Using game version EFLC 1.1.2
[INFO] [CustomThread] Thread started
[INFO] [FirstPerson] Thread started
[INFO] [CustomFiberThread] Thread started
[INFO] [CustomThread] Thread started
[INFO] [CustomThread] Thread started
[INFO] [SimpleTrainer_TBOGT] Thread started
[INFO] [ScriptHookDotNet] Thread started
[INFO] Car model available... spawning it!
[INFO] Car model available... spawning it!
[INFO] Car model available... spawning it!
[INFO] Car model available... spawning it!
[INFO] Car model available... spawning it!
[INFO] Car model available... spawning it!
[INFO] Car model available... spawning it!
[INFO] Car model available... spawning it!
[INFO] Car model available... spawning it!
[INFO] Car model available... spawning it!
[INFO] Car model available... spawning it!
[INFO] Car model available... spawning it!

ScriptHookDotNet

2012-12-21 13:43:48 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.1.2.0 with C++ Hook version 0.5.1)
2012-12-21 13:45:33 - Direct3D device created!

2012-12-21 13:45:35 - SEARCHING FOR SCRIPTS...
2012-12-21 13:45:35 - Loading dynamic scriptfile 'scripts\CopGun.cs' ...
2012-12-21 13:45:38 - ...found script 'CopGun.CopGun'!
2012-12-21 13:45:38 - Loading dynamic scriptfile 'scripts\CQC.cs' ...
2012-12-21 13:45:39 - ...found script 'CQC.Fight'!
2012-12-21 13:45:39 - Loading dynamic scriptfile 'scripts\Hardstyle Tear Gas.CS' ...
2012-12-21 13:45:39 - ...found script 'DrawObject.DrawObject'!
2012-12-21 13:45:39 - DONE! 3 valid scripts found!

2012-12-21 13:45:39 - STARTING SCRIPTS...
2012-12-21 13:45:40 - INFO: Phone number checks are not available!
2012-12-21 13:45:40 - ...successfully started script 'CopGun.CopGun'!
2012-12-21 13:45:40 - ...successfully started script 'DrawObject.DrawObject'!
2012-12-21 13:45:43 - ...successfully started script 'CQC.Fight'!
2012-12-21 13:49:04 - Direct3D device lost!
2012-12-21 13:49:06 - Direct3D device created!
2012-12-21 13:52:43 - Direct3D device lost!
2012-12-21 13:52:44 - Direct3D device created!
2012-12-21 13:55:13 - Direct3D device lost!
2012-12-21 13:55:15 - Direct3D device created!
2012-12-21 13:58:11 - Direct3D device lost!
2012-12-21 13:58:13 - Direct3D device created!
2012-12-21 14:01:44 - Direct3D device lost!
2012-12-21 14:01:46 - Direct3D device created!
2012-12-21 14:04:49 - Direct3D device lost!
2012-12-21 14:04:50 - Direct3D device created!
2012-12-21 14:05:54 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2012-12-21 14:21:41 - Direct3D device lost!
2012-12-21 14:21:43 - Direct3D device created!
2012-12-21 14:30:43 - Direct3D device lost!
2012-12-21 14:30:45 - Direct3D device created!
2012-12-21 14:37:36 - Direct3D device lost!
2012-12-21 14:37:38 - Direct3D device created!
2012-12-21 14:41:13 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2012-12-21 14:43:02 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2012-12-21 14:43:04 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2012-12-21 14:43:17 - Error during NetHook.Tick:
System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
at Scripting.NativeContext2.Invoke(SByte* name, NativeContext2* cxt)
at GTA.Native.Function.BaseCall(String Name, Parameter[] Arguments)
at GTA.Native.Function.Call(String Name, Parameter[] Arguments)
at GTA.Native.Template.Invoke()
at GTA.ScriptDomain.RemoteEvent(RemoteEventArgs ev)
at GTA.ScriptDomain.ProcessRemoteEvents()
at GTA.ScriptDomain.Tick()
at GTA.NetHook.Tick()
2012-12-21 14:46:42 - Direct3D device lost!
2012-12-21 14:46:44 - Direct3D device created!
2012-12-21 14:51:10 - Direct3D device lost!
2012-12-21 14:51:11 - Direct3D device created!
2012-12-21 14:55:00 - Direct3D device lost!
2012-12-21 14:55:01 - Direct3D device created!
2012-12-21 14:59:42 - Direct3D device lost!
2012-12-21 14:59:43 - Direct3D device created!
2012-12-21 15:03:04 - Direct3D device lost!
2012-12-21 15:03:06 - Direct3D device created!
2012-12-21 15:03:24 - Direct3D device lost!
2012-12-21 15:03:25 - Direct3D device created!
2012-12-21 15:08:20 - Direct3D device lost!
2012-12-21 15:08:22 - Direct3D device created!
2012-12-21 15:13:58 - Direct3D device lost!
2012-12-21 15:13:59 - Direct3D device created!
2012-12-21 15:21:02 - Direct3D device lost!
2012-12-21 15:21:03 - Direct3D device created!
2012-12-21 15:26:13 - Direct3D device lost!
2012-12-21 15:26:14 - Direct3D device created!
2012-12-21 15:37:14 - Direct3D device lost!
2012-12-21 15:37:15 - Direct3D device created!

Messaggio modificato da Alex106 il 21 dicembre 2012 - 17:42

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#6 L'utente è offline   Kohei 

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Inviato il 21 dicembre 2012 - 20:22

Quote

2012-12-21 14:05:54 - Error during NetHook.Tick:...


Dovrebbe esserci un errore da questo punto in poi, però non saprei da cosa possa dipendere il problema.
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#7 L'utente è offline   Fabio206 

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Inviato il 21 dicembre 2012 - 20:33

Per curiosità prova lo script da solo rimuovendo tutti gli altri in /scripts/ (spostali temporaneamente altrove)

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#8 L'utente è offline   Alex106 

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Inviato il 21 dicembre 2012 - 21:08

ok ora provo
non so se può essere utile ma gli scripts che ho sono
Hardstyle Tear Gas.cs
CopGun.cs
CQC.cs(è uno script che permette di far fare al player delle mosse tipo kung fu)
questi si trovano nella cartella scripts,mentre gli altri sono
Mega Native Trainer
First Person
Gestures( questo script )
Script della rapina alla banca,al museo e alla statua della libertà

non va neanche ora

asilog

// -- GTA IV ASI LOADER LOG -- //
//-- © Alexander Blade 2008 -- //
C:\Windows\system32\dsound.dll is loaded, address 0x701A0000
Hooking dsound proc named "DirectSoundCreate"
"DirectSoundCreate" hooked, address 0x701A7E3D
Hooking dsound proc named "DirectSoundEnumerateA"
"DirectSoundEnumerateA" hooked, address 0x701ED993
Hooking dsound proc named "DirectSoundEnumerateW"
"DirectSoundEnumerateW" hooked, address 0x701ED9B0
Hooking dsound proc named "DllCanUnloadNow"
"DllCanUnloadNow" hooked, address 0x701D41BB
Hooking dsound proc named "DllGetClassObject"
"DllGetClassObject" hooked, address 0x701A7792
Hooking dsound proc named "DirectSoundCaptureCreate"
"DirectSoundCaptureCreate" hooked, address 0x701ED2C5
Hooking dsound proc named "DirectSoundCaptureEnumerateA"
"DirectSoundCaptureEnumerateA" hooked, address 0x701ED9CD
Hooking dsound proc named "DirectSoundCaptureEnumerateW"
"DirectSoundCaptureEnumerateW" hooked, address 0x701ED9EA
Hooking dsound proc named "GetDeviceID"
"GetDeviceID" hooked, address 0x701ED160
Hooking dsound proc named "DirectSoundFullDuplexCreate"
"DirectSoundFullDuplexCreate" hooked, address 0x701ED429
Hooking dsound proc named "DirectSoundCreate8"
"DirectSoundCreate8" hooked, address 0x701DDE69
Hooking dsound proc named "DirectSoundCaptureCreate8"
"DirectSoundCaptureCreate8" hooked, address 0x701ED371
Loading ASI D:\Rockstar Games\EFLC\Bank.asi
ASI loaded : D:\Rockstar Games\EFLC\Bank.asi, Address 0x00000000
Loading ASI D:\Rockstar Games\EFLC\FirstPerson.asi
ASI loaded : D:\Rockstar Games\EFLC\FirstPerson.asi, Address 0x00000000
Loading ASI D:\Rockstar Games\EFLC\GesturesMod.asi
ASI loaded : D:\Rockstar Games\EFLC\GesturesMod.asi, Address 0x00000000
Loading ASI D:\Rockstar Games\EFLC\Lawyer.asi
ASI loaded : D:\Rockstar Games\EFLC\Lawyer.asi, Address 0x00000000
Loading ASI D:\Rockstar Games\EFLC\Museum.asi
ASI loaded : D:\Rockstar Games\EFLC\Museum.asi, Address 0x00000000
Loading ASI D:\Rockstar Games\EFLC\ScriptHookDotNet.asi
ASI loaded : D:\Rockstar Games\EFLC\ScriptHookDotNet.asi, Address 0x00000000
Loading ASI D:\Rockstar Games\EFLC\Skorpro SafeHouses - GTA IV.asi
ASI loaded : D:\Rockstar Games\EFLC\Skorpro SafeHouses - GTA IV.asi, Address 0x00000000
Loading ASI D:\Rockstar Games\EFLC\Trainertbogt.asi
ASI loaded : D:\Rockstar Games\EFLC\Trainertbogt.asi, Address 0x00000000


ScriptHook

Log start: Fri Dec 21 21:20:53 2012
-----------------------------------------------
[INFO] GTA IV Script Hook 0.5.1 - © 2009, Aru - Initialized
[INFO] Process base address: 0x1080000
[INFO] Auto detecting game version
[INFO] Using game version EFLC 1.1.2
[INFO] [CustomThread] Thread started
[INFO] [FirstPerson] Thread started
[INFO] [CustomFiberThread] Thread started
[INFO] [CustomThread] Thread started
[INFO] [CustomThread] Thread started
[INFO] [SimpleTrainer_TBOGT] Thread started
[INFO] [ScriptHookDotNet] Thread started


ScriptHookDotNet

2012-12-21 21:20:54 - Initializing ScriptHookDotNet v1.7.1.7 BETA (on GTA IV version 1.1.2.0 with C++ Hook version 0.5.1)
2012-12-21 21:22:09 - Direct3D device created!

2012-12-21 21:22:10 - SEARCHING FOR SCRIPTS...
2012-12-21 21:22:10 - DONE! No DotNet script found!
2012-12-21 21:22:10 - INFO: Phone number checks are not available!

Messaggio modificato da Alex106 il 21 dicembre 2012 - 21:25

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