Quote
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(GetPlayerVehicleID(playerid) == 425)
{
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
if(!strfind(pName, "[IFS]", true))
{
RemovePlayerFromVehicle(playerid);
return 1;
}
return SendClientMessage(playerid,0x9E0000AA,"Devi essere un membro Italian Force per usare questo comando!");
}
return 0;
}
{
if(GetPlayerVehicleID(playerid) == 425)
{
new pName[MAX_PLAYER_NAME];
GetPlayerName(playerid, pName, sizeof(pName));
if(!strfind(pName, "[IFS]", true))
{
RemovePlayerFromVehicle(playerid);
return 1;
}
return SendClientMessage(playerid,0x9E0000AA,"Devi essere un membro Italian Force per usare questo comando!");
}
return 0;
}
Ecco il secondo:
Quote
if (!strcmp("/Sultan", cmdtext, true))
{
if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]);
new Float:X,Float:Y,Float:Z,Float:ROT;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle (playerid,ROT);
SpawnedVehicles[playerid] = CreateVehicle(560,X,Y,Z,ROT,-1,-1,60);
PutPlayerInVehicle(playerid,SpawnedVehicles[playerid],0);
AddVehicleComponent (560, 1029);
AddVehicleComponent (560, 1141);
AddVehicleComponent (560, 1138);
AddVehicleComponent (560, 1032);
AddVehicleComponent (560, 1169);
AddVehicleComponent (560,1074);
return 1;
{
if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]);
new Float:X,Float:Y,Float:Z,Float:ROT;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle (playerid,ROT);
SpawnedVehicles[playerid] = CreateVehicle(560,X,Y,Z,ROT,-1,-1,60);
PutPlayerInVehicle(playerid,SpawnedVehicles[playerid],0);
AddVehicleComponent (560, 1029);
AddVehicleComponent (560, 1141);
AddVehicleComponent (560, 1138);
AddVehicleComponent (560, 1032);
AddVehicleComponent (560, 1169);
AddVehicleComponent (560,1074);
return 1;
Quando eseguo il comando spawna il veicolo normale,senza niente
Grazie in anticipo