Battlefield 3 [ PC - PS3 - X360 ]
#1522
Inviato il 03 settembre 2011 - 10:30
Battlefieldo writes:
It really seems like DICE have included the years of config editing straight into the settings.
Settings:
- You can now adjust the FOV manually in the menu
- Advanced Graphics settings with tons of options
- Ability to keymap Infantry, Vehicles, Jets, Helicopters
- Joystick Support
- Toggle between hold or click for zoom /crouch
#1523
Inviato il 03 settembre 2011 - 10:33
Cecco91, il 03 settembre 2011 - 11:30 ha detto:
Battlefieldo writes:
It really seems like DICE have included the years of config editing straight into the settings.
Settings:
- You can now adjust the FOV manually in the menu --> mazza solo su bf3
- Advanced Graphics settings with tons of options
- Ability to keymap Infantry, Vehicles, Jets, Helicopters
- Joystick Support --> ^
- Toggle between hold or click for zoom /crouch --> ^
Messaggio modificato da Edonice il 03 settembre 2011 - 10:34
#1526
Inviato il 03 settembre 2011 - 10:45
Praticamente fino a quanto puoi vedere la mappa, ciò ricade molto sulle prestazioni del PC e per migliorare il framerate molti riducono la distanza di visione

#1528
Inviato il 04 settembre 2011 - 10:57
Ecco due immagini di crysis per notare un po' le differenze
Fov basso
Fov alto
Oppure ecco un video del cambio di fov su cod
Aumenta i gradi del campo visivo, quello che stavate dicendo voi, la distanza visiva, non c'entra niente.
#1530
#1531
Inviato il 04 settembre 2011 - 11:17

4:3
16:9
Un altro esempio:
fov basso
fov normale
Messaggio modificato da Vergil il 10 settembre 2011 - 08:21
#1533
Inviato il 05 settembre 2011 - 10:09
Quote
In a new interview with VG24/7, Battlefield 3 lead designer David Goldfarb talked a lot about the singleplayer component of Battlefield 3, and where DICE drew inspiration from to craft the singleplayer campaign. Specifically, Goldfarb mentioned that DICE isn’t looking to emulate Modern Warfare nor are they looking to repeat Bad Company 2 — for Battlefield 3, they’re aiming for a more realistic experience.
To use the example of Modern Warfare: they’re doing things their way and they’re awesome at that, but we wanted to do things our way, and we hope that we’re awesome at that. And that means we’re doing Generation Kill and 24; that’s closer to what we’re doing, I think.
“Generation Kill” is a realistic, cinema vérité-styled TV series that follows a group of soldiers in Iraq. Goldfarb also mentioned that unlike the recent Call of Duty singleplayer campaigns that are constantly high-paced, Battlefield 3 aims for a variety of pacing styles throughout the story, as Goldfarb puts it:
“We are looking for a broad pacing, from 1-10 as opposed to 10-11. I think that’s a pretty big deal for shooters, to try to do that kind of pacing, to have it be slow for a little while and to make people wait. That’s much harder than we thought it was.”
Finally, Goldfarb commented on the length of the singleplayer campaign, saying that it’s around 7 hours, depending on what difficulty you play on, and mentioned that they’re rather “have six hours of awesome than 12 hours of ‘meh’”. We couldn’t agree more.

Quote
One of the most popular aspects of Battlefield 2 was its deep persistence feature, where players earned unlocks and awards as they played, and which could keep them busy for years. This returned in Bad Company 2, however, you could unlock most of the weapons and gadgets in Bad Company 2 in a few dozen hours, something which took DICE by surprise.
For Battlefield 3, DICE always stated that they were going with a much deeper persistence feature, with many more unlocks and a revamped unlock structure for weapons and attachments. Now DICE’s Alan Kertz has unveiled just how long it takes to unlock all the weapons, attachments and gadgets for a class: 100 hours.
The reason it takes so long is because unlocks in Battlefield 3 are given per weapon basis, where each weapon attachment must be unlocked for a specific weapon, meaning that players will be unlocking the same attachments and gadgets over and over again, for each weapon. Most weapons will be given three slots: one for scope, one for barrel, and one under-barrel slot for grips, bipods, grenade launchers, etc.
On one hand, the more you use a weapon, the more and better accessories you get for it, on the other hand, it might get a bit too repetitive unlocking the same thing again and again. But we’ll have to wait and see how the system works when the game ships. Or in the upcoming beta.
Per un solo kit 100 ore?

Bah, scettico riguardo a questo, però se è così

EDIT: Ah no è per tutto

FONTI: bf3blog.com
Messaggio modificato da Davide96 il 05 settembre 2011 - 10:16
Starve The Ego, Feed The Soul.
#1535
Inviato il 05 settembre 2011 - 10:27
Matteus96, il 05 settembre 2011 - 11:23 ha detto:
x2, spero non bisogna fare una roba tipo arrivare al lv 50 su BFBC2 che è troppo lungo.. dopo 239 ore di gioco (credo un 210 circa di mp se non di più) sono solo al lv 29, levando il tempo in cui ho cazzeggiato saranno tipo 170 ore e comunque è troppo..
Messaggio modificato da -Chuck il 05 settembre 2011 - 10:27

#1538
Inviato il 05 settembre 2011 - 18:28
Pur rimanendo nel territorio dei "rumor" in quanto la notizia non è ancora stata confermata ufficialmente, un blog giapponese ha riportato l'immagine che pubblichiamo in calce, tratta da un poster di Battlefield 3 che indica chiaramente i supporti su cui il gioco risiede: un blu-ray per la versione PlayStation 3, due dischi per la versione Xbox 360.
Al momento non è chiaro se (come probabile) bisognerà effettuare lo swap del disco durante la campagna in single player oppure se gli sviluppatori hanno scelto di tenere il single player su un disco e la componente multiplayer sull'altro. Lo scopriremo a breve...



